using System.Collections.Generic; namespace Palettizer { public class Palette { public Dictionary GrayscaleToColorMap { get; } public Color[] GrayscaleToColor { get; } public Dictionary ColorToGrayscaleMap { get; } public int GrayscaleCount { get; set; } public List AlternateColorRows { get; } public int Width { get => 256; } public int Height { get => AlternateColorRows.Count + 2; } public Palette() { GrayscaleToColorMap = new Dictionary(); ColorToGrayscaleMap = new Dictionary(); GrayscaleCount = 0; AlternateColorRows = new List(); } public void AddColor(Color color) { var average = (color.R + color.G + color.B) / 3; if (GrayscaleToColorMap.ContainsKey((byte)average)) { var increment = 1; for (var i = 0; i < 256 - GrayscaleCount; i += 1) { average += increment; if (!GrayscaleToColorMap.ContainsKey((byte)average)) { break; } increment = ((increment > 0) ? (increment + 1) : (increment - 1)) * -1; } } GrayscaleToColorMap.Add((byte)average, color); ColorToGrayscaleMap.Add(color, (byte)average); GrayscaleCount += 1; } public void AddAlternateColorRow(Color[] colors) { var byteArray = new byte[256 * 4]; for (var i = 0; i < 256; i += 1) { byteArray[i * 4] = colors[i].R; byteArray[i * 4 + 1] = colors[i].G; byteArray[i * 4 + 2] = colors[i].B; byteArray[i * 4 + 3] = colors[i].A; } AlternateColorRows.Add(byteArray); } public byte[] CreateIndexedPaletteBitmap() { var paletteBitmap = new byte[256 * (AlternateColorRows.Count + 2) * 4]; for (var i = 0; i < 256; i += 1) { paletteBitmap[i * 4] = (byte)i; paletteBitmap[i * 4 + 1] = (byte)i; paletteBitmap[i * 4 + 2] = (byte)i; paletteBitmap[i * 4 + 3] = 255; } for (var i = 0; i < 256; i += 1) { var color = new Color(); if (GrayscaleToColorMap.ContainsKey((byte)i)) { color = GrayscaleToColorMap[(byte)i]; } paletteBitmap[(256 + i) * 4] = color.R; paletteBitmap[(256 + i) * 4 + 1] = color.G; paletteBitmap[(256 + i) * 4 + 2] = color.B; paletteBitmap[(256 + i) * 4 + 3] = color.A; } for (var i = 0; i < 256; i += 1) { for (var j = 0; j < AlternateColorRows.Count; j += 1) { paletteBitmap[(i + (256 * (j + 2))) * 4] = AlternateColorRows[j][i * 4]; paletteBitmap[(i + (256 * (j + 2))) * 4 + 1] = AlternateColorRows[j][i * 4 + 1]; paletteBitmap[(i + (256 * (j + 2))) * 4 + 2] = AlternateColorRows[j][i * 4 + 2]; paletteBitmap[(i + (256 * (j + 2))) * 4 + 3] = AlternateColorRows[j][i * 4 + 3]; } } return paletteBitmap; } } }