using System; using System.IO; using System.Runtime.InteropServices; using MoonWorks; namespace ProjectName { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetDllDirectory(string lpPathName); static void Main(string[] args) { WindowCreateInfo windowCreateInfo = new WindowCreateInfo { WindowWidth = 1280, WindowHeight = 720, WindowTitle = "ProjectName", ScreenMode = ScreenMode.Windowed }; FramerateSettings framerateSettings = new FramerateSettings { Mode = FramerateMode.Uncapped, Cap = 60 }; ProjectNameGame game = new ProjectNameGame( windowCreateInfo, MoonWorks.Graphics.PresentMode.FIFORelaxed, framerateSettings, true ); game.Run(); } } }