using System; using System.IO; using System.Runtime.InteropServices; using MoonWorks; namespace ProjectName { class Program { static void Main(string[] args) { WindowCreateInfo windowCreateInfo = new WindowCreateInfo { WindowWidth = 1280, WindowHeight = 720, WindowTitle = "ProjectName", ScreenMode = ScreenMode.Windowed, PresentMode = PresentMode.FIFORelaxed }; FrameLimiterSettings frameLimiterSettings = new FrameLimiterSettings { Mode = FrameLimiterMode.Capped, Cap = 60 }; var debugMode = false; #if DEBUG debugMode = true; #endif ProjectNameGame game = new ProjectNameGame( windowCreateInfo, frameLimiterSettings, debugMode ); game.Run(); } } }