18 lines
296 B
GLSL
18 lines
296 B
GLSL
#version 450
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layout (location = 0) in vec2 TexCoord;
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layout (location = 0) out vec4 FragColor;
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layout(set = 2, binding = 0) uniform sampler3D Sampler;
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layout (set = 3, binding = 0) uniform UniformBlock
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{
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float depth;
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};
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void main()
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{
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FragColor = texture(Sampler, vec3(TexCoord, depth));
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}
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