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#version 450
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layout (location = 0) in vec3 Position;
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layout (location = 1) in vec2 TexCoord;
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layout (location = 0) out vec4 outColor;
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layout(set = 0, binding = 0) uniform sampler2D Sampler;
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void main()
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{
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outColor = texture(Sampler, TexCoord);
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gl_Position = vec4(Position, 1);
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}
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