MoonWorksGraphicsTests/Common/Content/Shaders/Source/CalculateSquares.comp

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#version 450
layout (local_size_x = 8) in;
layout (set = 1, binding = 0) writeonly buffer outBuffer
{
uint squares[];
};
void main()
{
uint n = gl_GlobalInvocationID.x;
squares[n] = n * n;
}