#version 450 layout (location = 0) in vec3 Position; layout (location = 1) in vec2 TexCoord; layout (location = 0) out vec4 outColor; layout(binding = 0, set = 0) uniform sampler2D Sampler; void main() { outColor = texture(Sampler, TexCoord); gl_Position = vec4(Position, 1); }