using MoonWorks; using MoonWorks.Graphics; namespace MoonWorks.Test { class WindowResizingGame : Game { private GraphicsPipeline pipeline; private int currentResolutionIndex; private record struct Res(uint Width, uint Height); private Res[] resolutions = new Res[] { new Res(640, 480), new Res(1280, 720), new Res(1024, 1024), new Res(1600, 900), new Res(1920, 1080), new Res(3200, 1800), new Res(3840, 2160), }; public WindowResizingGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true) { ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert")); ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag")); GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo( MainWindow.SwapchainFormat, vertShaderModule, fragShaderModule ); pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); } protected override void Update(System.TimeSpan delta) { int prevResolutionIndex = currentResolutionIndex; if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left)) { currentResolutionIndex -= 1; if (currentResolutionIndex < 0) { currentResolutionIndex = resolutions.Length - 1; } } if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right)) { currentResolutionIndex += 1; if (currentResolutionIndex >= resolutions.Length) { currentResolutionIndex = 0; } } if (prevResolutionIndex != currentResolutionIndex) { Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]); MainWindow.SetWindowSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height); } } protected override void Draw(double alpha) { CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow); if (backbuffer != null) { cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black)); cmdbuf.BindGraphicsPipeline(pipeline); cmdbuf.DrawPrimitives(0, 1); cmdbuf.EndRenderPass(); } GraphicsDevice.Submit(cmdbuf); } public static void Main(string[] args) { WindowResizingGame game = new WindowResizingGame(); game.Run(); } } }