#version 450 layout (location = 0) in vec2 TexCoord; layout (location = 0) out vec4 FragColor; layout(binding = 0, set = 1) uniform sampler2D Sampler; layout (binding = 0, set = 3) uniform UniformBlock { vec4 MultiplyColor; }; void main() { FragColor = MultiplyColor * texture(Sampler, TexCoord); }