using MoonWorks.Graphics; namespace MoonWorks.Test { public static class TestUtils { public static WindowCreateInfo GetStandardWindowCreateInfo() { return new WindowCreateInfo( "Main Window", 640, 480, ScreenMode.Windowed, PresentMode.FIFO ); } public static FrameLimiterSettings GetStandardFrameLimiterSettings() { return new FrameLimiterSettings( FrameLimiterMode.Capped, 60 ); } public static GraphicsPipelineCreateInfo GetStandardGraphicsPipelineCreateInfo( TextureFormat swapchainFormat, ShaderModule vertShaderModule, ShaderModule fragShaderModule ) { return new GraphicsPipelineCreateInfo { AttachmentInfo = new GraphicsPipelineAttachmentInfo( new ColorAttachmentDescription( swapchainFormat, ColorAttachmentBlendState.Opaque ) ), DepthStencilState = DepthStencilState.Disable, MultisampleState = MultisampleState.None, PrimitiveType = PrimitiveType.TriangleList, RasterizerState = RasterizerState.CW_CullNone, VertexInputState = VertexInputState.Empty, VertexShaderInfo = GraphicsShaderInfo.Create(vertShaderModule, "main", 0), FragmentShaderInfo = GraphicsShaderInfo.Create(fragShaderModule, "main", 0) }; } public static string GetShaderPath(string shaderName) { return SDL2.SDL.SDL_GetBasePath() + "Content/Shaders/Compiled/" + shaderName; } public static string GetTexturePath(string textureName) { return SDL2.SDL.SDL_GetBasePath() + "Content/Textures/" + textureName; } } }