using MoonWorks; using MoonWorks.Graphics; using MoonWorks.Input; namespace MoonWorksGraphicsTests; class BasicTriangleExample : Example { private GraphicsPipeline FillPipeline; private GraphicsPipeline LinePipeline; private Viewport SmallViewport = new Viewport(160, 120, 320, 240); private Rect ScissorRect = new Rect(320, 240, 320, 240); private bool UseWireframeMode; private bool UseSmallViewport; private bool UseScissorRect; public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs) { Window = window; GraphicsDevice = graphicsDevice; Inputs = inputs; Window.SetTitle("BasicTriangle"); Logger.LogInfo("Press Left to toggle wireframe mode\nPress Down to toggle small viewport\nPress Right to toggle scissor rect"); Shader vertShaderModule = new Shader( GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"), "main", ShaderStage.Vertex, ShaderFormat.SPIRV ); Shader fragShaderModule = new Shader( GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"), "main", ShaderStage.Fragment, ShaderFormat.SPIRV ); GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo( Window.SwapchainFormat, vertShaderModule, fragShaderModule ); FillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); pipelineCreateInfo.RasterizerState.FillMode = FillMode.Line; LinePipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); } public override void Update(System.TimeSpan delta) { if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left)) { UseWireframeMode = !UseWireframeMode; Logger.LogInfo("Using wireframe mode: " + UseWireframeMode); } if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Bottom)) { UseSmallViewport = !UseSmallViewport; Logger.LogInfo("Using small viewport: " + UseSmallViewport); } if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right)) { UseScissorRect = !UseScissorRect; Logger.LogInfo("Using scissor rect: " + UseScissorRect); } } public override void Draw(double alpha) { CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window); if (swapchainTexture != null) { var renderPass = cmdbuf.BeginRenderPass( new ColorAttachmentInfo(swapchainTexture, false, Color.Black) ); renderPass.BindGraphicsPipeline(UseWireframeMode ? LinePipeline : FillPipeline); if (UseSmallViewport) { renderPass.SetViewport(SmallViewport); } if (UseScissorRect) { renderPass.SetScissor(ScissorRect); } renderPass.DrawPrimitives(0, 1); cmdbuf.EndRenderPass(renderPass); } GraphicsDevice.Submit(cmdbuf); } public override void Destroy() { FillPipeline.Dispose(); LinePipeline.Dispose(); } }