using System; using MoonWorks; using MoonWorks.Graphics; using MoonWorks.Input; namespace MoonWorksGraphicsTests; class StoreLoadExample : Example { private GraphicsPipeline FillPipeline; public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs) { Window = window; GraphicsDevice = graphicsDevice; Window.SetTitle("StoreLoad"); Shader vertShader = new Shader( GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"), "main", new ShaderCreateInfo { ShaderStage = ShaderStage.Vertex, ShaderFormat = ShaderFormat.SPIRV } ); Shader fragShader = new Shader( GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"), "main", new ShaderCreateInfo { ShaderStage = ShaderStage.Fragment, ShaderFormat = ShaderFormat.SPIRV } ); GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo( Window.SwapchainFormat, vertShader, fragShader ); FillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); } public override void Update(TimeSpan delta) { } public override void Draw(double alpha) { CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window); if (swapchainTexture != null) { var renderPass = cmdbuf.BeginRenderPass( new ColorAttachmentInfo( swapchainTexture, false, Color.Blue ) ); renderPass.BindGraphicsPipeline(FillPipeline); renderPass.DrawPrimitives(0, 1); cmdbuf.EndRenderPass(renderPass); renderPass = cmdbuf.BeginRenderPass( new ColorAttachmentInfo( swapchainTexture, false, LoadOp.Load, StoreOp.Store ) ); cmdbuf.EndRenderPass(renderPass); } GraphicsDevice.Submit(cmdbuf); } public override void Destroy() { FillPipeline.Dispose(); } }