using MoonWorks; using MoonWorks.Graphics; using MoonWorks.Math.Float; namespace MoonWorks.Test { class TexturedQuadGame : Game { private GraphicsPipeline pipeline; private Buffer vertexBuffer; private Buffer indexBuffer; private Sampler[] samplers = new Sampler[6]; private string[] samplerNames = new string[] { "PointClamp", "PointWrap", "LinearClamp", "LinearWrap", "AnisotropicClamp", "AnisotropicWrap" }; private int currentSamplerIndex; private Texture[] textures = new Texture[4]; private string[] imageLoadFormatNames = new string[] { "PNG from file", "PNG from memory", "QOI from file", "QOI from memory" }; private int currentTextureIndex; private System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch(); public TexturedQuadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true) { Logger.LogInfo("Press Left and Right to cycle between sampler states"); Logger.LogInfo("Setting sampler state to: " + samplerNames[0]); Logger.LogInfo("Press Down to cycle between image load formats"); Logger.LogInfo("Setting image format to: " + imageLoadFormatNames[0]); var pngBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.png")); var qoiBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.qoi")); Logger.LogInfo(pngBytes.Length.ToString()); Logger.LogInfo(qoiBytes.Length.ToString()); // Load the shaders ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert")); ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.frag")); // Create the graphics pipeline GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo( MainWindow.SwapchainFormat, vertShaderModule, fragShaderModule ); pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding(); pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1; pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); // Create samplers samplers[0] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp); samplers[1] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointWrap); samplers[2] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp); samplers[3] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearWrap); samplers[4] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicClamp); samplers[5] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicWrap); // Create and populate the GPU resources vertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 4); indexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Index, 6); CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); cmdbuf.SetBufferData( vertexBuffer, new PositionTextureVertex[] { new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)), new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(4, 0)), new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(4, 4)), new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 4)), } ); cmdbuf.SetBufferData( indexBuffer, new ushort[] { 0, 1, 2, 0, 2, 3, } ); textures[0] = Texture.FromImageFile(GraphicsDevice, cmdbuf, TestUtils.GetTexturePath("ravioli.png")); textures[1] = Texture.FromImageBytes(GraphicsDevice, cmdbuf, pngBytes); textures[2] = Texture.FromImageFile(GraphicsDevice, cmdbuf, TestUtils.GetTexturePath("ravioli.qoi")); textures[3] = Texture.FromImageBytes(GraphicsDevice, cmdbuf, qoiBytes); GraphicsDevice.Submit(cmdbuf); } protected override void Update(System.TimeSpan delta) { int prevSamplerIndex = currentSamplerIndex; if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left)) { currentSamplerIndex -= 1; if (currentSamplerIndex < 0) { currentSamplerIndex = samplers.Length - 1; } } if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right)) { currentSamplerIndex += 1; if (currentSamplerIndex >= samplers.Length) { currentSamplerIndex = 0; } } if (prevSamplerIndex != currentSamplerIndex) { Logger.LogInfo("Setting sampler state to: " + samplerNames[currentSamplerIndex]); } int prevTextureIndex = currentTextureIndex; if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Bottom)) { currentTextureIndex = (currentTextureIndex + 1) % imageLoadFormatNames.Length; } if (prevTextureIndex != currentTextureIndex) { Logger.LogInfo("Setting texture format to: " + imageLoadFormatNames[currentTextureIndex]); } } protected override void Draw(double alpha) { CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow); if (backbuffer != null) { cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black)); cmdbuf.BindGraphicsPipeline(pipeline); cmdbuf.BindVertexBuffers(vertexBuffer); cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen); cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textures[currentTextureIndex], samplers[currentSamplerIndex])); cmdbuf.DrawIndexedPrimitives(0, 0, 2, 0, 0); cmdbuf.EndRenderPass(); } GraphicsDevice.Submit(cmdbuf); } public static void Main(string[] args) { TexturedQuadGame game = new TexturedQuadGame(); game.Run(); } } }