using System; using MoonWorks; using MoonWorks.Graphics; using MoonWorks.Input; using MoonWorks.Math.Float; using Buffer = MoonWorks.Graphics.Buffer; namespace MoonWorksGraphicsTests; class TexturedQuadExample : Example { private GraphicsPipeline pipeline; private Buffer vertexBuffer; private Buffer indexBuffer; private Sampler[] samplers = new Sampler[6]; private string[] samplerNames = new string[] { "PointClamp", "PointWrap", "LinearClamp", "LinearWrap", "AnisotropicClamp", "AnisotropicWrap" }; private int currentSamplerIndex; private Texture[] textures = new Texture[4]; private string[] imageLoadFormatNames = new string[] { "PNG from file", "PNG from memory", "QOI from file", "QOI from memory" }; private int currentTextureIndex; private System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch(); public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs) { Window = window; GraphicsDevice = graphicsDevice; Inputs = inputs; Window.SetTitle("TexturedQuad"); Logger.LogInfo("Press Left and Right to cycle between sampler states"); Logger.LogInfo("Setting sampler state to: " + samplerNames[0]); Logger.LogInfo("Press Down to cycle between image load formats"); Logger.LogInfo("Setting image format to: " + imageLoadFormatNames[0]); var pngBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.png")); var qoiBytes = System.IO.File.ReadAllBytes(TestUtils.GetTexturePath("ravioli.qoi")); Logger.LogInfo(pngBytes.Length.ToString()); Logger.LogInfo(qoiBytes.Length.ToString()); // Load the shaders Shader vertShader = new Shader( GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.vert"), "main", new ShaderCreateInfo { ShaderStage = ShaderStage.Vertex, ShaderFormat = ShaderFormat.SPIRV } ); Shader fragShader = new Shader( GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad.frag"), "main", new ShaderCreateInfo { ShaderStage = ShaderStage.Fragment, ShaderFormat = ShaderFormat.SPIRV, SamplerCount = 1 } ); // Create the graphics pipeline GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo( Window.SwapchainFormat, vertShader, fragShader ); pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding(); pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); // Create samplers samplers[0] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp); samplers[1] = new Sampler(GraphicsDevice, SamplerCreateInfo.PointWrap); samplers[2] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp); samplers[3] = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearWrap); samplers[4] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicClamp); samplers[5] = new Sampler(GraphicsDevice, SamplerCreateInfo.AnisotropicWrap); var vertexData = new Span([ new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 0)), new PositionTextureVertex(new Vector3( 1, 1, 0), new Vector2(4, 0)), new PositionTextureVertex(new Vector3( 1, -1, 0), new Vector2(4, 4)), new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 4)), ]); var indexData = new Span([ 0, 1, 2, 0, 2, 3, ]); // Create and populate the GPU resources var resourceUploader = new ResourceUploader(GraphicsDevice); vertexBuffer = resourceUploader.CreateBuffer(vertexData, BufferUsageFlags.Vertex); indexBuffer = resourceUploader.CreateBuffer(indexData, BufferUsageFlags.Index); textures[0] = resourceUploader.CreateTexture2DFromCompressed(TestUtils.GetTexturePath("ravioli.png")); textures[1] = resourceUploader.CreateTexture2DFromCompressed(pngBytes); textures[2] = resourceUploader.CreateTexture2DFromCompressed(TestUtils.GetTexturePath("ravioli.qoi")); textures[3] = resourceUploader.CreateTexture2DFromCompressed(qoiBytes); resourceUploader.Upload(); resourceUploader.Dispose(); } public override void Update(System.TimeSpan delta) { int prevSamplerIndex = currentSamplerIndex; if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left)) { currentSamplerIndex -= 1; if (currentSamplerIndex < 0) { currentSamplerIndex = samplers.Length - 1; } } if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right)) { currentSamplerIndex += 1; if (currentSamplerIndex >= samplers.Length) { currentSamplerIndex = 0; } } if (prevSamplerIndex != currentSamplerIndex) { Logger.LogInfo("Setting sampler state to: " + samplerNames[currentSamplerIndex]); } int prevTextureIndex = currentTextureIndex; if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Bottom)) { currentTextureIndex = (currentTextureIndex + 1) % imageLoadFormatNames.Length; } if (prevTextureIndex != currentTextureIndex) { Logger.LogInfo("Setting texture format to: " + imageLoadFormatNames[currentTextureIndex]); } } public override void Draw(double alpha) { CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window); if (swapchainTexture != null) { var renderPass = cmdbuf.BeginRenderPass( new ColorAttachmentInfo( swapchainTexture, false, Color.Black ) ); renderPass.BindGraphicsPipeline(pipeline); renderPass.BindVertexBuffer(vertexBuffer); renderPass.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen); renderPass.BindFragmentSampler(new TextureSamplerBinding(textures[currentTextureIndex], samplers[currentSamplerIndex])); renderPass.DrawIndexedPrimitives(0, 0, 2); cmdbuf.EndRenderPass(renderPass); } GraphicsDevice.Submit(cmdbuf); } public override void Destroy() { pipeline.Dispose(); vertexBuffer.Dispose(); indexBuffer.Dispose(); for (var i = 0; i < samplers.Length; i += 1) { samplers[i].Dispose(); } for (var i = 0; i < textures.Length; i += 1) { textures[i].Dispose(); } } }