From 75c13c3c6bfa15bf62cc2d75c785b78d54a60df0 Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Mon, 11 Mar 2024 16:11:27 -0700 Subject: [PATCH] Cube test debug names --- Cube/CubeGame.cs | 32 ++++++++++---------------------- 1 file changed, 10 insertions(+), 22 deletions(-) diff --git a/Cube/CubeGame.cs b/Cube/CubeGame.cs index 31c4137..09d4ab6 100644 --- a/Cube/CubeGame.cs +++ b/Cube/CubeGame.cs @@ -124,6 +124,8 @@ namespace MoonWorks.Test TextureFormat.D16, TextureUsageFlags.DepthStencilTarget | TextureUsageFlags.Sampler ); + depthTexture.Name = "Depth Texture"; + depthSampler = new Sampler(GraphicsDevice, new SamplerCreateInfo()); depthUniforms = new DepthUniforms(0.01f, 100f); @@ -133,32 +135,13 @@ namespace MoonWorks.Test TextureFormat.R8G8B8A8, TextureUsageFlags.Sampler ); + skyboxTexture.Name = "Skybox"; + skyboxSampler = new Sampler(GraphicsDevice, new SamplerCreateInfo()); - cubeVertexBuffer = GpuBuffer.Create( - GraphicsDevice, - BufferUsageFlags.Vertex, - 24 - ); - skyboxVertexBuffer = GpuBuffer.Create( - GraphicsDevice, - BufferUsageFlags.Vertex, - 24 - ); - indexBuffer = GpuBuffer.Create( - GraphicsDevice, - BufferUsageFlags.Index, - 36 - ); // Using uint here just to test IndexElementSize=32 - - blitVertexBuffer = GpuBuffer.Create( - GraphicsDevice, - BufferUsageFlags.Vertex, - 6 - ); - screenshotTransferBuffer = new TransferBuffer(GraphicsDevice, TransferUsage.Texture, MainWindow.Width * MainWindow.Height * 4); screenshotTexture = Texture.CreateTexture2D(GraphicsDevice, MainWindow.Width, MainWindow.Height, MainWindow.SwapchainFormat, TextureUsageFlags.Sampler); + screenshotTexture.Name = "Screenshot"; Task loadingTask = Task.Run(() => UploadGPUAssets()); @@ -315,6 +298,11 @@ namespace MoonWorks.Test indexBuffer = resourceUploader.CreateBuffer(indexData, BufferUsageFlags.Index); blitVertexBuffer = resourceUploader.CreateBuffer(blitVertexData, BufferUsageFlags.Vertex); + cubeVertexBuffer.Name = "Cube Vertices"; + skyboxVertexBuffer.Name = "Skybox Vertices"; + indexBuffer.Name = "Cube Indices"; + blitVertexBuffer.Name = "Blit Vertices"; + resourceUploader.Upload(); resourceUploader.Dispose();