diff --git a/RenderTextureCube/RenderTextureCubeGame.cs b/RenderTextureCube/RenderTextureCubeGame.cs index 63bef07..aa207f8 100644 --- a/RenderTextureCube/RenderTextureCubeGame.cs +++ b/RenderTextureCube/RenderTextureCubeGame.cs @@ -1,5 +1,4 @@ -using MoonWorks; -using MoonWorks.Graphics; +using MoonWorks.Graphics; using MoonWorks.Math.Float; using MoonWorks.Math; using System.Runtime.InteropServices; @@ -9,8 +8,8 @@ namespace MoonWorks.Test class RenderTextureCubeGame : Game { private GraphicsPipeline pipeline; - private Buffer vertexBuffer; - private Buffer indexBuffer; + private GpuBuffer vertexBuffer; + private GpuBuffer indexBuffer; private Texture cubemap; private Sampler sampler; @@ -49,20 +48,10 @@ namespace MoonWorks.Test sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp); // Create and populate the GPU resources - vertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 24); - indexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Index, 36); - cubemap = Texture.CreateTextureCube( - GraphicsDevice, - 16, - TextureFormat.R8G8B8A8, - TextureUsageFlags.ColorTarget | TextureUsageFlags.Sampler - ); + var resourceInitializer = new ResourceInitializer(GraphicsDevice); - CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); - cmdbuf.SetBufferData( - vertexBuffer, - new PositionVertex[] - { + vertexBuffer = resourceInitializer.CreateBuffer( + [ new PositionVertex(new Vector3(-10, -10, -10)), new PositionVertex(new Vector3(10, -10, -10)), new PositionVertex(new Vector3(10, 10, -10)), @@ -92,22 +81,34 @@ namespace MoonWorks.Test new PositionVertex(new Vector3(-10, 10, 10)), new PositionVertex(new Vector3(10, 10, 10)), new PositionVertex(new Vector3(10, 10, -10)) - } + ], + BufferUsageFlags.Vertex ); - cmdbuf.SetBufferData( - indexBuffer, - new ushort[] - { - 0, 1, 2, 0, 2, 3, - 6, 5, 4, 7, 6, 4, - 8, 9, 10, 8, 10, 11, + indexBuffer = resourceInitializer.CreateBuffer( + [ + 0, 1, 2, 0, 2, 3, + 6, 5, 4, 7, 6, 4, + 8, 9, 10, 8, 10, 11, 14, 13, 12, 15, 14, 12, 16, 17, 18, 16, 18, 19, 22, 21, 20, 23, 22, 20 - } + ], + BufferUsageFlags.Index ); + resourceInitializer.Upload(); + resourceInitializer.Dispose(); + + cubemap = Texture.CreateTextureCube( + GraphicsDevice, + 16, + TextureFormat.R8G8B8A8, + TextureUsageFlags.ColorTarget | TextureUsageFlags.Sampler + ); + + CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); + // Clear each slice of the cubemap to a different color for (uint i = 0; i < 6; i += 1) { @@ -160,8 +161,8 @@ namespace MoonWorks.Test cmdbuf.BindVertexBuffers(vertexBuffer); cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen); cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(cubemap, sampler)); - uint vertexUniformOffset = cmdbuf.PushVertexShaderUniforms(vertUniforms); - cmdbuf.DrawIndexedPrimitives(0, 0, 12, vertexUniformOffset, 0); + cmdbuf.PushVertexShaderUniforms(vertUniforms); + cmdbuf.DrawIndexedPrimitives(0, 0, 12); cmdbuf.EndRenderPass(); } GraphicsDevice.Submit(cmdbuf);