diff --git a/CullFace/CullFaceGame.cs b/CullFace/CullFaceGame.cs index f901137..09d1852 100644 --- a/CullFace/CullFaceGame.cs +++ b/CullFace/CullFaceGame.cs @@ -12,8 +12,8 @@ namespace MoonWorks.Test private GraphicsPipeline CCW_CullNonePipeline; private GraphicsPipeline CCW_CullFrontPipeline; private GraphicsPipeline CCW_CullBackPipeline; - private Buffer cwVertexBuffer; - private Buffer ccwVertexBuffer; + private GpuBuffer cwVertexBuffer; + private GpuBuffer ccwVertexBuffer; private bool useClockwiseWinding; @@ -52,29 +52,28 @@ namespace MoonWorks.Test CCW_CullBackPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); // Create and populate the vertex buffers - cwVertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 3); - ccwVertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 3); + var resourceInitializer = new ResourceInitializer(GraphicsDevice); - CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); - cmdbuf.SetBufferData( - cwVertexBuffer, - new PositionColorVertex[] - { + cwVertexBuffer = resourceInitializer.CreateBuffer( + [ new PositionColorVertex(new Vector3(0, -1, 0), Color.Blue), new PositionColorVertex(new Vector3(1, 1, 0), Color.Green), new PositionColorVertex(new Vector3(-1, 1, 0), Color.Red), - } + ], + BufferUsageFlags.Vertex ); - cmdbuf.SetBufferData( - ccwVertexBuffer, - new PositionColorVertex[] - { + + ccwVertexBuffer = resourceInitializer.CreateBuffer( + [ new PositionColorVertex(new Vector3(-1, 1, 0), Color.Red), new PositionColorVertex(new Vector3(1, 1, 0), Color.Green), - new PositionColorVertex(new Vector3(0, -1, 0), Color.Blue), - } + new PositionColorVertex(new Vector3(0, -1, 0), Color.Blue) + ], + BufferUsageFlags.Vertex ); - GraphicsDevice.Submit(cmdbuf); + + resourceInitializer.Upload(); + resourceInitializer.Dispose(); } protected override void Update(System.TimeSpan delta) @@ -106,27 +105,27 @@ namespace MoonWorks.Test } cmdbuf.SetViewport(new Viewport(0, 0, 213, 240)); - cmdbuf.DrawPrimitives(0, 1, 0, 0); + cmdbuf.DrawPrimitives(0, 1); cmdbuf.SetViewport(new Viewport(213, 0, 213, 240)); cmdbuf.BindGraphicsPipeline(CW_CullFrontPipeline); - cmdbuf.DrawPrimitives(0, 1, 0, 0); + cmdbuf.DrawPrimitives(0, 1); cmdbuf.SetViewport(new Viewport(426, 0, 213, 240)); cmdbuf.BindGraphicsPipeline(CW_CullBackPipeline); - cmdbuf.DrawPrimitives(0, 1, 0, 0); + cmdbuf.DrawPrimitives(0, 1); cmdbuf.SetViewport(new Viewport(0, 240, 213, 240)); cmdbuf.BindGraphicsPipeline(CCW_CullNonePipeline); - cmdbuf.DrawPrimitives(0, 1, 0, 0); + cmdbuf.DrawPrimitives(0, 1); cmdbuf.SetViewport(new Viewport(213, 240, 213, 240)); cmdbuf.BindGraphicsPipeline(CCW_CullFrontPipeline); - cmdbuf.DrawPrimitives(0, 1, 0, 0); + cmdbuf.DrawPrimitives(0, 1); cmdbuf.SetViewport(new Viewport(426, 240, 213, 240)); cmdbuf.BindGraphicsPipeline(CCW_CullBackPipeline); - cmdbuf.DrawPrimitives(0, 1, 0, 0); + cmdbuf.DrawPrimitives(0, 1); cmdbuf.EndRenderPass(); }