From 091fe5e9f664777cb17df2b618f329695d53424e Mon Sep 17 00:00:00 2001 From: Caleb Cornett Date: Fri, 18 Nov 2022 15:05:39 -0500 Subject: [PATCH] fix shader names in TexturedAnimatedQuad --- TexturedAnimatedQuad/TexturedAnimatedQuadGame.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TexturedAnimatedQuad/TexturedAnimatedQuadGame.cs b/TexturedAnimatedQuad/TexturedAnimatedQuadGame.cs index bcc3d72..f5206a8 100644 --- a/TexturedAnimatedQuad/TexturedAnimatedQuadGame.cs +++ b/TexturedAnimatedQuad/TexturedAnimatedQuadGame.cs @@ -40,8 +40,8 @@ namespace MoonWorks.Test public TexturedAnimatedQuadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true) { // Load the shaders - ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadAnimatedVert.spv")); - ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadAnimatedFrag.spv")); + ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadVertWithMatrix.spv")); + ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadFragWithMultiplyColor.spv")); // Create the graphics pipeline GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(