MoonWorksGraphicsTests/Common/Content/Shaders/Source/TexturedQuad.frag

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2022-11-09 19:54:42 +00:00
#version 450
layout (location = 0) in vec2 TexCoord;
layout (location = 0) out vec4 FragColor;
layout(binding = 0, set = 1) uniform sampler2D Sampler;
void main()
{
FragColor = texture(Sampler, TexCoord);
}