2022-11-09 19:54:42 +00:00
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#version 450
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layout (location = 0) in vec2 TexCoord;
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layout (location = 0) out vec4 FragColor;
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2024-06-06 05:47:06 +00:00
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layout(set = 2, binding = 0) uniform sampler2D Sampler;
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2022-11-09 19:54:42 +00:00
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void main()
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{
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FragColor = texture(Sampler, TexCoord);
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}
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