MoonWorksGraphicsTests/Common/Content/Shaders/Source/TexturedQuad.frag

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#version 450
layout (location = 0) in vec2 TexCoord;
layout (location = 0) out vec4 FragColor;
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layout(set = 2, binding = 0) uniform sampler2D Sampler;
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void main()
{
FragColor = texture(Sampler, TexCoord);
}