MoonWorksGraphicsTests/Common/Content/Shaders/Source/TexturedQuadWithMatrix.vert

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#version 450
layout (location = 0) in vec3 Position;
layout (location = 1) in vec2 TexCoord;
layout (location = 0) out vec2 outTexCoord;
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layout (set = 1, binding = 0) uniform UniformBlock
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{
mat4x4 MatrixTransform;
};
void main()
{
outTexCoord = TexCoord;
gl_Position = MatrixTransform * vec4(Position, 1);
}