namespace MoonWorks.Graphics { /// /// Describes how many samplers will be used in each shader stage. /// public struct GraphicsPipelineLayoutInfo { public uint VertexSamplerBindingCount; public uint FragmentSamplerBindingCount; public GraphicsPipelineLayoutInfo( uint vertexSamplerBindingCount, uint fragmentSamplerBindingCount ) { VertexSamplerBindingCount = vertexSamplerBindingCount; FragmentSamplerBindingCount = fragmentSamplerBindingCount; } } }