using System; using System.IO; using System.Runtime.InteropServices; using RefreshCS; namespace MoonWorks.Graphics { public static class ImageUtils { /// /// Gets pointer to pixel data from compressed image byte data. /// /// The returned pointer must be freed by calling FreePixelData. /// public static unsafe IntPtr GetPixelDataFromBytes( Span data, out uint width, out uint height, out uint sizeInBytes ) { fixed (byte* ptr = data) { var pixelData = Refresh.Refresh_Image_Load( (nint) ptr, data.Length, out var w, out var h, out var len ); width = (uint) w; height = (uint) h; sizeInBytes = (uint) len; return pixelData; } } /// /// Gets pointer to pixel data from a compressed image stream. /// /// The returned pointer must be freed by calling FreePixelData. /// public static unsafe IntPtr GetPixelDataFromStream( Stream stream, out uint width, out uint height, out uint sizeInBytes ) { var length = stream.Length; var buffer = NativeMemory.Alloc((nuint) length); var span = new Span(buffer, (int) length); stream.ReadExactly(span); var pixelData = GetPixelDataFromBytes(span, out width, out height, out sizeInBytes); NativeMemory.Free(buffer); return pixelData; } /// /// Gets pointer to pixel data from a compressed image file. /// /// The returned pointer must be freed by calling FreePixelData. /// public static IntPtr GetPixelDataFromFile( string path, out uint width, out uint height, out uint sizeInBytes ) { var fileStream = new FileStream(path, FileMode.Open, FileAccess.Read); return GetPixelDataFromStream(fileStream, out width, out height, out sizeInBytes); } /// /// Get metadata from compressed image bytes. /// public static unsafe bool ImageInfoFromBytes( Span data, out uint width, out uint height, out uint sizeInBytes ) { fixed (byte* ptr = data) { var result = Refresh.Refresh_Image_Info( (nint) ptr, data.Length, out var w, out var h, out var len ); width = (uint) w; height = (uint) h; sizeInBytes = (uint) len; return Conversions.ByteToBool(result); } } /// /// Get metadata from a compressed image stream. /// public static unsafe bool ImageInfoFromStream( Stream stream, out uint width, out uint height, out uint sizeInBytes ) { var length = stream.Length; var buffer = NativeMemory.Alloc((nuint) length); var span = new Span(buffer, (int) length); stream.ReadExactly(span); var result = ImageInfoFromBytes(span, out width, out height, out sizeInBytes); NativeMemory.Free(buffer); return result; } /// /// Get metadata from a compressed image file. /// public static bool ImageInfoFromFile( string path, out uint width, out uint height, out uint sizeInBytes ) { var fileStream = new FileStream(path, FileMode.Open, FileAccess.Read); return ImageInfoFromStream(fileStream, out width, out height, out sizeInBytes); } /// /// Frees pixel data obtained from GetPixelData methods. /// public static void FreePixelData(IntPtr pixels) { Refresh.Refresh_Image_Free(pixels); } /// /// Decodes image data into a TransferBuffer to prepare for image upload. /// public static unsafe uint DecodeIntoTransferBuffer( Span data, TransferBuffer transferBuffer, uint bufferOffsetInBytes, TransferOptions option ) { var pixelData = GetPixelDataFromBytes(data, out var w, out var h, out var sizeInBytes); var length = transferBuffer.SetData(new Span((void*) pixelData, (int) sizeInBytes), bufferOffsetInBytes, option); FreePixelData(pixelData); return length; } /// /// Decodes an image stream into a TransferBuffer to prepare for image upload. /// public static unsafe uint DecodeIntoTransferBuffer( Stream stream, TransferBuffer transferBuffer, uint bufferOffsetInBytes, TransferOptions option ) { var pixelData = GetPixelDataFromStream(stream, out var w, out var h, out var sizeInBytes); var length = transferBuffer.SetData(new Span((void*) pixelData, (int) sizeInBytes), bufferOffsetInBytes, option); FreePixelData(pixelData); return length; } /// /// Decodes an image file into a TransferBuffer to prepare for image upload. /// public static unsafe uint DecodeIntoTransferBuffer( string path, TransferBuffer transferBuffer, uint bufferOffsetInBytes, TransferOptions option ) { var pixelData = GetPixelDataFromFile(path, out var w, out var h, out var sizeInBytes); var length = transferBuffer.SetData(new Span((void*) pixelData, (int) sizeInBytes), bufferOffsetInBytes, option); FreePixelData(pixelData); return length; } /// /// Saves pixel data contained in a TransferBuffer to a PNG file. /// public static unsafe void SavePNG( string path, TransferBuffer transferBuffer, uint bufferOffsetInBytes, int width, int height, bool bgra ) { var sizeInBytes = width * height * 4; var pixelsPtr = NativeMemory.Alloc((nuint) sizeInBytes); var pixelsSpan = new Span(pixelsPtr, sizeInBytes); transferBuffer.GetData(pixelsSpan, bufferOffsetInBytes); if (bgra) { // if data is bgra, we have to swap the R and B channels var rgbaPtr = NativeMemory.Alloc((nuint) sizeInBytes); var rgbaSpan = new Span(rgbaPtr, sizeInBytes); for (var i = 0; i < sizeInBytes; i += 4) { rgbaSpan[i] = pixelsSpan[i + 2]; rgbaSpan[i + 1] = pixelsSpan[i + 1]; rgbaSpan[i + 2] = pixelsSpan[i]; rgbaSpan[i + 3] = pixelsSpan[i + 3]; } NativeMemory.Free(pixelsPtr); pixelsPtr = rgbaPtr; } Refresh.Refresh_Image_SavePNG(path, (nint) pixelsPtr, width, height); NativeMemory.Free(pixelsPtr); } // DDS loading extension, based on MojoDDS // Taken from https://github.com/FNA-XNA/FNA/blob/1e49f868f595f62bc6385db45949a03186a7cd7f/src/Graphics/Texture.cs#L194 public static void ParseDDS( BinaryReader reader, out TextureFormat format, out int width, out int height, out int levels, out bool isCube ) { // A whole bunch of magic numbers, yay DDS! const uint DDS_MAGIC = 0x20534444; const uint DDS_HEADERSIZE = 124; const uint DDS_PIXFMTSIZE = 32; const uint DDSD_HEIGHT = 0x2; const uint DDSD_WIDTH = 0x4; const uint DDSD_PITCH = 0x8; const uint DDSD_LINEARSIZE = 0x80000; const uint DDSD_REQ = ( DDSD_HEIGHT | DDSD_WIDTH ); const uint DDSCAPS_MIPMAP = 0x400000; const uint DDSCAPS_TEXTURE = 0x1000; const uint DDSCAPS2_CUBEMAP = 0x200; const uint DDPF_FOURCC = 0x4; const uint DDPF_RGB = 0x40; const uint FOURCC_DXT1 = 0x31545844; const uint FOURCC_DXT3 = 0x33545844; const uint FOURCC_DXT5 = 0x35545844; const uint FOURCC_DX10 = 0x30315844; const uint pitchAndLinear = ( DDSD_PITCH | DDSD_LINEARSIZE ); // File should start with 'DDS ' if (reader.ReadUInt32() != DDS_MAGIC) { throw new NotSupportedException("Not a DDS!"); } // Texture info uint size = reader.ReadUInt32(); if (size != DDS_HEADERSIZE) { throw new NotSupportedException("Invalid DDS header!"); } uint flags = reader.ReadUInt32(); if ((flags & DDSD_REQ) != DDSD_REQ) { throw new NotSupportedException("Invalid DDS flags!"); } if ((flags & pitchAndLinear) == pitchAndLinear) { throw new NotSupportedException("Invalid DDS flags!"); } height = reader.ReadInt32(); width = reader.ReadInt32(); reader.ReadUInt32(); // dwPitchOrLinearSize, unused reader.ReadUInt32(); // dwDepth, unused levels = reader.ReadInt32(); // "Reserved" reader.ReadBytes(4 * 11); // Format info uint formatSize = reader.ReadUInt32(); if (formatSize != DDS_PIXFMTSIZE) { throw new NotSupportedException("Bogus PIXFMTSIZE!"); } uint formatFlags = reader.ReadUInt32(); uint formatFourCC = reader.ReadUInt32(); uint formatRGBBitCount = reader.ReadUInt32(); uint formatRBitMask = reader.ReadUInt32(); uint formatGBitMask = reader.ReadUInt32(); uint formatBBitMask = reader.ReadUInt32(); uint formatABitMask = reader.ReadUInt32(); // dwCaps "stuff" uint caps = reader.ReadUInt32(); if ((caps & DDSCAPS_TEXTURE) == 0) { throw new NotSupportedException("Not a texture!"); } isCube = false; uint caps2 = reader.ReadUInt32(); if (caps2 != 0) { if ((caps2 & DDSCAPS2_CUBEMAP) == DDSCAPS2_CUBEMAP) { isCube = true; } else { throw new NotSupportedException("Invalid caps2!"); } } reader.ReadUInt32(); // dwCaps3, unused reader.ReadUInt32(); // dwCaps4, unused // "Reserved" reader.ReadUInt32(); // Mipmap sanity check if ((caps & DDSCAPS_MIPMAP) != DDSCAPS_MIPMAP) { levels = 1; } // Determine texture format if ((formatFlags & DDPF_FOURCC) == DDPF_FOURCC) { switch (formatFourCC) { case 0x71: // D3DFMT_A16B16G16R16F format = TextureFormat.R16G16B16A16_SFLOAT; break; case 0x74: // D3DFMT_A32B32G32R32F format = TextureFormat.R32G32B32A32_SFLOAT; break; case FOURCC_DXT1: format = TextureFormat.BC1; break; case FOURCC_DXT3: format = TextureFormat.BC2; break; case FOURCC_DXT5: format = TextureFormat.BC3; break; case FOURCC_DX10: // If the fourCC is DX10, there is an extra header with additional format information. uint dxgiFormat = reader.ReadUInt32(); // These values are taken from the DXGI_FORMAT enum. switch (dxgiFormat) { case 2: format = TextureFormat.R32G32B32A32_SFLOAT; break; case 10: format = TextureFormat.R16G16B16A16_SFLOAT; break; case 71: format = TextureFormat.BC1; break; case 74: format = TextureFormat.BC2; break; case 77: format = TextureFormat.BC3; break; case 98: format = TextureFormat.BC7; break; default: throw new NotSupportedException( "Unsupported DDS texture format" ); } uint resourceDimension = reader.ReadUInt32(); // These values are taken from the D3D10_RESOURCE_DIMENSION enum. switch (resourceDimension) { case 0: // Unknown case 1: // Buffer throw new NotSupportedException( "Unsupported DDS texture format" ); default: break; } /* * This flag seemingly only indicates if the texture is a cube map. * This is already determined above. Cool! */ uint miscFlag = reader.ReadUInt32(); /* * Indicates the number of elements in the texture array. * We don't support texture arrays so just throw if it's greater than 1. */ uint arraySize = reader.ReadUInt32(); if (arraySize > 1) { throw new NotSupportedException( "Unsupported DDS texture format" ); } reader.ReadUInt32(); // reserved break; default: throw new NotSupportedException( "Unsupported DDS texture format" ); } } else if ((formatFlags & DDPF_RGB) == DDPF_RGB) { if ( formatRGBBitCount != 32 || formatRBitMask != 0x00FF0000 || formatGBitMask != 0x0000FF00 || formatBBitMask != 0x000000FF || formatABitMask != 0xFF000000 ) { throw new NotSupportedException( "Unsupported DDS texture format" ); } format = TextureFormat.B8G8R8A8; } else { throw new NotSupportedException( "Unsupported DDS texture format" ); } } public static int CalculateDDSLevelSize( int width, int height, TextureFormat format ) { if (format == TextureFormat.R8G8B8A8) { return (((width * 32) + 7) / 8) * height; } else if (format == TextureFormat.R16G16B16A16_SFLOAT) { return (((width * 64) + 7) / 8) * height; } else if (format == TextureFormat.R32G32B32A32_SFLOAT) { return (((width * 128) + 7) / 8) * height; } else { int blockSize = 16; if (format == TextureFormat.BC1) { blockSize = 8; } width = System.Math.Max(width, 1); height = System.Math.Max(height, 1); return ( ((width + 3) / 4) * ((height + 3) / 4) * blockSize ); } } } }