using System.Collections.Generic; using SDL2; namespace MoonWorks.Input { public class Mouse { public MouseButton LeftButton { get; } public MouseButton MiddleButton { get; } public MouseButton RightButton { get; } public MouseButton X1Button { get; } public MouseButton X2Button { get; } public int X { get; private set; } public int Y { get; private set; } public int DeltaX { get; private set; } public int DeltaY { get; private set; } // note that this is a delta value public int Wheel { get; private set; } internal int WheelRaw; private int previousWheelRaw = 0; public bool AnyPressed { get; private set; } public MouseButton AnyPressedButton { get; private set; } public uint ButtonMask { get; private set; } private bool relativeMode; public bool RelativeMode { get => relativeMode; set { relativeMode = value; SDL.SDL_SetRelativeMouseMode( relativeMode ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE ); } } private readonly Dictionary CodeToButton; public Mouse() { LeftButton = new MouseButton(this, MouseButtonCode.Left, SDL.SDL_BUTTON_LMASK); MiddleButton = new MouseButton(this, MouseButtonCode.Middle, SDL.SDL_BUTTON_MMASK); RightButton = new MouseButton(this, MouseButtonCode.Right, SDL.SDL_BUTTON_RMASK); X1Button = new MouseButton(this, MouseButtonCode.X1, SDL.SDL_BUTTON_X1MASK); X2Button = new MouseButton(this, MouseButtonCode.X2, SDL.SDL_BUTTON_X2MASK); CodeToButton = new Dictionary { { MouseButtonCode.Left, LeftButton }, { MouseButtonCode.Right, RightButton }, { MouseButtonCode.Middle, MiddleButton }, { MouseButtonCode.X1, X1Button }, { MouseButtonCode.X2, X2Button } }; } internal void Update() { AnyPressed = false; ButtonMask = SDL.SDL_GetMouseState(out var x, out var y); var _ = SDL.SDL_GetRelativeMouseState(out var deltaX, out var deltaY); X = x; Y = y; DeltaX = deltaX; DeltaY = deltaY; Wheel = WheelRaw - previousWheelRaw; previousWheelRaw = WheelRaw; foreach (var button in CodeToButton.Values) { button.Update(); if (button.IsPressed) { AnyPressed = true; AnyPressedButton = button; } } } public ButtonState ButtonState(MouseButtonCode buttonCode) { return CodeToButton[buttonCode].State; } } }