using SDL2; namespace MoonWorks.Input { /// /// A virtual button corresponding to a gamepad button. /// public class GamepadButton : VirtualButton { public Gamepad Parent { get; } SDL.SDL_GameControllerButton SDL_Button; public GamepadButtonCode Code { get; } internal GamepadButton(Gamepad parent, GamepadButtonCode code, SDL.SDL_GameControllerButton sdlButton) { Parent = parent; Code = code; SDL_Button = sdlButton; } internal override bool CheckPressed() { return MoonWorks.Conversions.ByteToBool(SDL.SDL_GameControllerGetButton(Parent.Handle, SDL_Button)); } } }