namespace MoonWorks.Input { /// /// Can be used to access a gamepad button without a direct reference to the button object. /// Enum values are equivalent to the SDL GameControllerButton value. /// public enum GamepadButtonCode { A, B, X, Y, Back, Guide, Start, LeftStick, RightStick, LeftShoulder, RightShoulder, DpadUp, DpadDown, DpadLeft, DpadRight } }