namespace MoonWorks.Graphics { /// /// Specifies how to interpet vertex data in a buffer to be passed to the vertex shader. /// public struct VertexInputState { public VertexBinding[] VertexBindings; public VertexAttribute[] VertexAttributes; public static readonly VertexInputState Empty = new VertexInputState { VertexBindings = new VertexBinding[0], VertexAttributes = new VertexAttribute[0] }; public VertexInputState( VertexBinding vertexBinding, params VertexAttribute[] vertexAttributes ) { VertexBindings = new VertexBinding[] { vertexBinding }; VertexAttributes = vertexAttributes; } } }