using System;
using System.IO;
namespace MoonWorks.Video
{
///
/// This class takes in a filename for AV1 data in .obu (open bitstream unit) format
///
public unsafe class VideoAV1
{
public string Filename { get; }
// "double buffering" so we can loop without a stutter
internal VideoAV1Stream StreamA { get; }
internal VideoAV1Stream StreamB { get; }
public int Width => width;
public int Height => height;
public double FramesPerSecond { get; set; }
public Dav1dfile.PixelLayout PixelLayout => pixelLayout;
public int UVWidth { get; }
public int UVHeight { get; }
private int width;
private int height;
private Dav1dfile.PixelLayout pixelLayout;
///
/// Opens an AV1 file so it can be loaded by VideoPlayer. You must also provide a playback framerate.
///
public VideoAV1(string filename, double framesPerSecond)
{
if (!File.Exists(filename))
{
throw new ArgumentException("Video file not found!");
}
if (Dav1dfile.df_fopen(filename, out var handle) == 0)
{
throw new Exception("Failed to open video file!");
}
Dav1dfile.df_videoinfo(handle, out width, out height, out pixelLayout);
Dav1dfile.df_close(handle);
if (pixelLayout == Dav1dfile.PixelLayout.I420)
{
UVWidth = Width / 2;
UVHeight = Height / 2;
}
else if (pixelLayout == Dav1dfile.PixelLayout.I422)
{
UVWidth = Width / 2;
UVHeight = Height;
}
else if (pixelLayout == Dav1dfile.PixelLayout.I444)
{
UVWidth = width;
UVHeight = height;
}
else
{
throw new NotSupportedException("Unrecognized YUV format!");
}
FramesPerSecond = framesPerSecond;
Filename = filename;
StreamA = new VideoAV1Stream(this);
StreamB = new VideoAV1Stream(this);
}
}
}