using System; using SDL2; namespace MoonWorks.Window { public class OSWindow { internal IntPtr Handle { get; } public ScreenMode ScreenMode { get; } public OSWindow(WindowCreateInfo windowCreateInfo) { var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN; if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen) { windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN; } else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow) { windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP; } ScreenMode = windowCreateInfo.ScreenMode; Handle = SDL.SDL_CreateWindow( windowCreateInfo.WindowTitle, SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED, (int)windowCreateInfo.WindowWidth, (int)windowCreateInfo.WindowHeight, windowFlags ); } public void ChangeScreenMode(ScreenMode screenMode) { SDL.SDL_WindowFlags windowFlag = 0; if (screenMode == ScreenMode.Fullscreen) { windowFlag = SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN; } else if (screenMode == ScreenMode.BorderlessWindow) { windowFlag = SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP; } SDL.SDL_SetWindowFullscreen(Handle, (uint) windowFlag); } /// /// Resizes the window. /// Note that you are responsible for recreating any graphics resources that need to change as a result of the size change. /// /// /// public void SetWindowSize(uint width, uint height) { SDL.SDL_SetWindowSize(Handle, (int)width, (int)height); } } }