namespace MoonWorks.Graphics { /// /// Determines how data is written to and read from the depth/stencil buffer. /// public struct DepthStencilState { /// /// If disabled, no depth culling will occur. /// public bool DepthTestEnable; /// /// Describes the stencil operation for back-facing primitives. /// public StencilOpState BackStencilState; /// /// Describes the stencil operation for front-facing primitives. /// public StencilOpState FrontStencilState; /// /// The comparison operator used in the depth test. /// public CompareOp CompareOp; /// /// If depth lies outside of these bounds the pixel will be culled. /// public bool DepthBoundsTestEnable; /// /// Specifies whether depth values will be written to the buffer during rendering. /// public bool DepthWriteEnable; /// /// The minimum depth value in the depth bounds test. /// public float MinDepthBounds; /// /// The maximum depth value in the depth bounds test. /// public float MaxDepthBounds; /// /// If disabled, no stencil culling will occur. /// public bool StencilTestEnable; public static readonly DepthStencilState DepthReadWrite = new DepthStencilState { DepthTestEnable = true, DepthWriteEnable = true, DepthBoundsTestEnable = false, StencilTestEnable = false, CompareOp = CompareOp.LessOrEqual }; public static readonly DepthStencilState DepthRead = new DepthStencilState { DepthTestEnable = true, DepthWriteEnable = false, DepthBoundsTestEnable = false, StencilTestEnable = false, CompareOp = CompareOp.LessOrEqual }; public static readonly DepthStencilState Disable = new DepthStencilState { DepthTestEnable = false, DepthWriteEnable = false, DepthBoundsTestEnable = false, StencilTestEnable = false }; } }