#region License /* MoonWorks - Game Development Framework * Copyright 2021 Evan Hemsley */ /* Derived from code by Ethan Lee (Copyright 2009-2021). * Released under the Microsoft Public License. * See fna.LICENSE for details. * Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using System; using MoonWorks.Math; #endregion namespace MoonWorks.Graphics { public struct NormalizedByte4 : IPackedVector, IEquatable { #region Public Properties public uint PackedValue { get { return packedValue; } set { packedValue = value; } } #endregion #region Private Variables private uint packedValue; #endregion #region Public Constructors public NormalizedByte4(Vector4 vector) { packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W); } public NormalizedByte4(float x, float y, float z, float w) { packedValue = Pack(x, y, z, w); } #endregion #region Public Methods public Vector4 ToVector4() { return new Vector4( ((sbyte) (packedValue & 0xFF)) / 127.0f, ((sbyte) ((packedValue >> 8) & 0xFF)) / 127.0f, ((sbyte) ((packedValue >> 16) & 0xFF)) / 127.0f, ((sbyte) ((packedValue >> 24) & 0xFF)) / 127.0f ); } #endregion #region IPackedVector Methods void IPackedVector.PackFromVector4(Vector4 vector) { packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W); } #endregion #region Public Static Operators and Override Methods public static bool operator !=(NormalizedByte4 a, NormalizedByte4 b) { return a.packedValue != b.packedValue; } public static bool operator ==(NormalizedByte4 a, NormalizedByte4 b) { return a.packedValue == b.packedValue; } public override bool Equals(object obj) { return (obj is NormalizedByte4) && Equals((NormalizedByte4) obj); } public bool Equals(NormalizedByte4 other) { return packedValue == other.packedValue; } public override int GetHashCode() { return packedValue.GetHashCode(); } public override string ToString() { return packedValue.ToString("X"); } #endregion #region Private Static Pack Method private static uint Pack(float x, float y, float z, float w) { uint byte4 = ( (uint) System.Math.Round(MathHelper.Clamp(x, -1.0f, 1.0f) * 127.0f) ) & 0x000000FF; uint byte3 = ( ( (uint) System.Math.Round(MathHelper.Clamp(y, -1.0f, 1.0f) * 127.0f) ) << 8 ) & 0x0000FF00; uint byte2 = ( ( (uint) System.Math.Round(MathHelper.Clamp(z, -1.0f, 1.0f) * 127.0f) ) << 16 ) & 0x00FF0000; uint byte1 = ( ( (uint) System.Math.Round(MathHelper.Clamp(w, -1.0f, 1.0f) * 127.0f) ) << 24 ) & 0xFF000000; return byte4 | byte3 | byte2 | byte1; } #endregion } }