using RefreshCS; namespace MoonWorks.Graphics { public struct DepthStencilState { public bool DepthTestEnable; public Refresh.StencilOpState BackStencilState; public Refresh.StencilOpState FrontStencilState; public Refresh.CompareOp CompareOp; public bool DepthBoundsTestEnable; public bool DepthWriteEnable; public float MinDepthBounds; public float MaxDepthBounds; public bool StencilTestEnable; public static readonly DepthStencilState DepthReadWrite = new DepthStencilState { DepthTestEnable = true, DepthWriteEnable = true, DepthBoundsTestEnable = false, StencilTestEnable = false, CompareOp = Refresh.CompareOp.LessOrEqual }; public static readonly DepthStencilState DepthRead = new DepthStencilState { DepthTestEnable = true, DepthWriteEnable = false, DepthBoundsTestEnable = false, StencilTestEnable = false, CompareOp = Refresh.CompareOp.LessOrEqual }; public static readonly DepthStencilState Disable = new DepthStencilState { DepthTestEnable = false, DepthWriteEnable = false, DepthBoundsTestEnable = false, StencilTestEnable = false }; } }