using System; using RefreshCS; namespace MoonWorks.Graphics { public class Buffer : GraphicsResource { protected override Action QueueDestroyFunction => Refresh.Refresh_QueueDestroyBuffer; public Buffer( GraphicsDevice device, Refresh.BufferUsageFlags usageFlags, uint sizeInBytes ) : base(device) { Handle = Refresh.Refresh_CreateBuffer( device.Handle, usageFlags, sizeInBytes ); } public unsafe void SetData( uint offsetInBytes, T[] data, uint dataLengthInBytes ) where T : unmanaged { fixed (T* ptr = &data[0]) { Refresh.Refresh_SetBufferData( Device.Handle, Handle, offsetInBytes, (IntPtr) ptr, dataLengthInBytes ); } } public unsafe void SetData( uint offsetInBytes, T* data, uint dataLengthInBytes ) where T : unmanaged { Refresh.Refresh_SetBufferData( Device.Handle, Handle, offsetInBytes, (IntPtr) data, dataLengthInBytes ); } // NOTE: You want to wait on the device before calling this public unsafe void GetData( T[] data, uint dataLengthInBytes ) where T : unmanaged { fixed (T* ptr = &data[0]) { Refresh.Refresh_GetBufferData( Device.Handle, Handle, (IntPtr)ptr, dataLengthInBytes ); } } } }