diff --git a/lib/RefreshCS b/lib/RefreshCS
index 86cc5fa..7465d4d 160000
--- a/lib/RefreshCS
+++ b/lib/RefreshCS
@@ -1 +1 @@
-Subproject commit 86cc5fa1422c8b79c436c4e4fc345114e9615dbb
+Subproject commit 7465d4d4de1a0f2c5de5a2d0b3240671e83776d1
diff --git a/src/Game.cs b/src/Game.cs
index 096afc7..cf1e133 100644
--- a/src/Game.cs
+++ b/src/Game.cs
@@ -53,6 +53,7 @@ namespace MoonWorks
public Game(
WindowCreateInfo windowCreateInfo,
FrameLimiterSettings frameLimiterSettings,
+ Backend backend = Backend.Vulkan,
int targetTimestep = 60,
bool debugMode = false
)
@@ -82,7 +83,7 @@ namespace MoonWorks
Logger.LogInfo("Initializing graphics device...");
GraphicsDevice = new GraphicsDevice(
- Backend.Vulkan,
+ backend,
debugMode
);
diff --git a/src/Graphics/CommandBuffer.cs b/src/Graphics/CommandBuffer.cs
index b1f4d43..a0f5c0b 100644
--- a/src/Graphics/CommandBuffer.cs
+++ b/src/Graphics/CommandBuffer.cs
@@ -2087,94 +2087,6 @@ namespace MoonWorks.Graphics
);
}
- ///
- /// Copies the contents of a Texture to a GpuBuffer.
- /// This copy occurs on the GPU timeline.
- ///
- /// You MAY assume that the copy has finished in subsequent commands.
- ///
- public void CopyTextureToBuffer(
- in TextureRegion textureRegion,
- GpuBuffer buffer,
- in BufferImageCopy copyParams,
- WriteOptions option
- ) {
-#if DEBUG
- AssertNotSubmitted();
- AssertInCopyPass("Cannot download from texture outside of copy pass!");
- AssertBufferBoundsCheck(buffer.Size, copyParams.BufferOffset, textureRegion.Size);
-#endif
-
- Refresh.Refresh_CopyTextureToBuffer(
- Device.Handle,
- Handle,
- textureRegion.ToRefreshTextureRegion(),
- buffer.Handle,
- copyParams.ToRefresh(),
- (Refresh.WriteOptions) option
- );
- }
-
- ///
- /// Copies the entire contents of a Texture to a GpuBuffer.
- ///
- public void CopyTextureToBuffer(
- Texture texture,
- GpuBuffer buffer,
- WriteOptions option
- ) {
- CopyTextureToBuffer(
- new TextureRegion(texture),
- buffer,
- new BufferImageCopy(0, 0, 0),
- option
- );
- }
-
- ///
- /// Copies the contents of a GpuBuffer to a Texture.
- /// This copy occurs on the GPU timeline.
- ///
- /// You MAY assume that the copy has finished in subsequent commands.
- ///
- public void CopyBufferToTexture(
- GpuBuffer gpuBuffer,
- in TextureRegion textureRegion,
- in BufferImageCopy copyParams,
- WriteOptions option
- ) {
-#if DEBUG
- AssertNotSubmitted();
- AssertInCopyPass("Cannot download from texture outside of copy pass!");
- AssertBufferBoundsCheck(gpuBuffer.Size, copyParams.BufferOffset, textureRegion.Size);
-#endif
-
- Refresh.Refresh_CopyBufferToTexture(
- Device.Handle,
- Handle,
- gpuBuffer.Handle,
- textureRegion.ToRefreshTextureRegion(),
- copyParams.ToRefresh(),
- (Refresh.WriteOptions) option
- );
- }
-
- ///
- /// Copies the entire contents of a Texture with no mips to a GpuBuffer.
- ///
- public void CopyBufferToTexture(
- GpuBuffer buffer,
- Texture texture,
- WriteOptions option
- ) {
- CopyBufferToTexture(
- buffer,
- new TextureRegion(texture),
- new BufferImageCopy(0, 0, 0),
- option
- );
- }
-
///
/// Copies data from a GpuBuffer to another GpuBuffer.
/// This copy occurs on the GPU timeline.
diff --git a/src/Graphics/RefreshEnums.cs b/src/Graphics/RefreshEnums.cs
index 918bdb1..2e1b9f8 100644
--- a/src/Graphics/RefreshEnums.cs
+++ b/src/Graphics/RefreshEnums.cs
@@ -313,6 +313,7 @@ namespace MoonWorks.Graphics
{
DontCare,
Vulkan,
+ D3D11,
PS5,
Invalid
}
diff --git a/src/Graphics/StockShaders/Binary/blit.frag.refresh b/src/Graphics/StockShaders/Binary/blit.frag.refresh
index ac3850a..a64dddb 100644
Binary files a/src/Graphics/StockShaders/Binary/blit.frag.refresh and b/src/Graphics/StockShaders/Binary/blit.frag.refresh differ
diff --git a/src/Graphics/StockShaders/Binary/fullscreen.vert.refresh b/src/Graphics/StockShaders/Binary/fullscreen.vert.refresh
index 131f3a6..762caae 100644
Binary files a/src/Graphics/StockShaders/Binary/fullscreen.vert.refresh and b/src/Graphics/StockShaders/Binary/fullscreen.vert.refresh differ
diff --git a/src/Graphics/StockShaders/Binary/text_msdf.frag.refresh b/src/Graphics/StockShaders/Binary/text_msdf.frag.refresh
index ba50a5a..ad0a698 100644
Binary files a/src/Graphics/StockShaders/Binary/text_msdf.frag.refresh and b/src/Graphics/StockShaders/Binary/text_msdf.frag.refresh differ
diff --git a/src/Graphics/StockShaders/Binary/text_transform.vert.refresh b/src/Graphics/StockShaders/Binary/text_transform.vert.refresh
index 21bee62..fd34e1b 100644
Binary files a/src/Graphics/StockShaders/Binary/text_transform.vert.refresh and b/src/Graphics/StockShaders/Binary/text_transform.vert.refresh differ
diff --git a/src/Graphics/StockShaders/Binary/video_yuv2rgba.frag.refresh b/src/Graphics/StockShaders/Binary/video_yuv2rgba.frag.refresh
index 176e8b4..1493276 100644
Binary files a/src/Graphics/StockShaders/Binary/video_yuv2rgba.frag.refresh and b/src/Graphics/StockShaders/Binary/video_yuv2rgba.frag.refresh differ