From 535abec45ad58858ab0ceeb1947a19e812908b47 Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Thu, 6 Jun 2024 16:19:14 -0700 Subject: [PATCH] make the fullscreen shader not render upside down --- .../StockShaders/Binary/fullscreen.vert.spv | Bin 1164 -> 1216 bytes .../StockShaders/Source/fullscreen.vert | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Graphics/StockShaders/Binary/fullscreen.vert.spv b/src/Graphics/StockShaders/Binary/fullscreen.vert.spv index 59eae92098db66007157b220e5dabe23bbd84bbd..6f7d258b624fde0d417c460d452774a8b36c924d 100644 GIT binary patch delta 278 zcmXwzy$!-J5QSgjK!{KZ3PeTt3IB1ZsX%N1Lof$W(9tmo6ObJkf+>)A&%~BKo$tHz zo$pDNq$bQ`AV3=}te@#8JdNN^Wzhgj7?UB9FA$;0I3d90<@4!3-}yH)=IW96Jqy>P zSrP1`W8UXmy&-31K(y&vyE*UjnslVo)+LeG@ovStTtE)|Z;!Dc>Qzl!^@}}cSjLj{ QNd|PWg>ga;z8tY3KfaI>rvLx| delta 226 zcmXwzyA8rX5Jbm5eim{}WH6YYaRWpkIxr#CfJBN&sDuvafg-2^i8q#6>FH+YcIWPu z+>$iJMPG_E)IilU{lwW!uFJksM?KV{>7|^$e4N7jd{Dkb?F4gey*b*m vzB}SMbqV%ee{Y4h7eUPnBhEE=)_491xup(-lr$U2U<^BjruV{^h%Nj8D`^i} diff --git a/src/Graphics/StockShaders/Source/fullscreen.vert b/src/Graphics/StockShaders/Source/fullscreen.vert index 2f3c315..447e258 100644 --- a/src/Graphics/StockShaders/Source/fullscreen.vert +++ b/src/Graphics/StockShaders/Source/fullscreen.vert @@ -5,5 +5,5 @@ layout(location = 0) out vec2 outTexCoord; void main() { outTexCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2); - gl_Position = vec4(outTexCoord * 2.0 - 1.0, 0.0, 1.0); + gl_Position = vec4(outTexCoord * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0); }