diff --git a/src/Graphics/StockShaders/Binary/fullscreen.vert.spv b/src/Graphics/StockShaders/Binary/fullscreen.vert.spv index 59eae92..6f7d258 100644 Binary files a/src/Graphics/StockShaders/Binary/fullscreen.vert.spv and b/src/Graphics/StockShaders/Binary/fullscreen.vert.spv differ diff --git a/src/Graphics/StockShaders/Source/fullscreen.vert b/src/Graphics/StockShaders/Source/fullscreen.vert index 2f3c315..447e258 100644 --- a/src/Graphics/StockShaders/Source/fullscreen.vert +++ b/src/Graphics/StockShaders/Source/fullscreen.vert @@ -5,5 +5,5 @@ layout(location = 0) out vec2 outTexCoord; void main() { outTexCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2); - gl_Position = vec4(outTexCoord * 2.0 - 1.0, 0.0, 1.0); + gl_Position = vec4(outTexCoord * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0); }