From 35684df005b9efcdbf18718b2f0dbe9f9c8d8595 Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Wed, 5 Jun 2024 12:37:02 -0700 Subject: [PATCH] renaming some SDL references --- src/Graphics/CommandBuffer.cs | 120 ++++++++++----------- src/Graphics/ComputePass.cs | 4 +- src/Graphics/ImageUtils.cs | 1 - src/Graphics/RenderPass.cs | 20 ++-- src/Graphics/Resources/ComputePipeline.cs | 4 +- src/Graphics/Resources/GraphicsPipeline.cs | 44 ++++---- 6 files changed, 96 insertions(+), 97 deletions(-) diff --git a/src/Graphics/CommandBuffer.cs b/src/Graphics/CommandBuffer.cs index 0e01938..a4d22e6 100644 --- a/src/Graphics/CommandBuffer.cs +++ b/src/Graphics/CommandBuffer.cs @@ -122,12 +122,12 @@ public class CommandBuffer AssertColorTarget(colorAttachmentInfo); #endif - var sdlColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[1]; - sdlColorAttachmentInfos[0] = colorAttachmentInfo.ToRefresh(); + var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[1]; + refreshColorAttachmentInfos[0] = colorAttachmentInfo.ToRefresh(); var renderPassHandle = Refresh.Refresh_BeginRenderPass( Handle, - sdlColorAttachmentInfos, + refreshColorAttachmentInfos, 1, (Refresh.DepthStencilAttachmentInfo*) nint.Zero ); @@ -170,13 +170,13 @@ public class CommandBuffer AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoTwo.TextureSlice.Texture); #endif - var sdlColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[2]; - sdlColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); - sdlColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); + var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[2]; + refreshColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); + refreshColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); var renderPassHandle = Refresh.Refresh_BeginRenderPass( Handle, - sdlColorAttachmentInfos, + refreshColorAttachmentInfos, 2, (Refresh.DepthStencilAttachmentInfo*) nint.Zero ); @@ -226,14 +226,14 @@ public class CommandBuffer AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoThree.TextureSlice.Texture); #endif - var sdlColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[3]; - sdlColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); - sdlColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); - sdlColorAttachmentInfos[2] = colorAttachmentInfoThree.ToRefresh(); + var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[3]; + refreshColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); + refreshColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); + refreshColorAttachmentInfos[2] = colorAttachmentInfoThree.ToRefresh(); var renderPassHandle = Refresh.Refresh_BeginRenderPass( Handle, - sdlColorAttachmentInfos, + refreshColorAttachmentInfos, 3, (Refresh.DepthStencilAttachmentInfo*) nint.Zero ); @@ -289,15 +289,15 @@ public class CommandBuffer AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoFour.TextureSlice.Texture); #endif - var sdlColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[4]; - sdlColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); - sdlColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); - sdlColorAttachmentInfos[2] = colorAttachmentInfoThree.ToRefresh(); - sdlColorAttachmentInfos[3] = colorAttachmentInfoFour.ToRefresh(); + var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[4]; + refreshColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); + refreshColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); + refreshColorAttachmentInfos[2] = colorAttachmentInfoThree.ToRefresh(); + refreshColorAttachmentInfos[3] = colorAttachmentInfoFour.ToRefresh(); var renderPassHandle = Refresh.Refresh_BeginRenderPass( Handle, - sdlColorAttachmentInfos, + refreshColorAttachmentInfos, 4, (Refresh.DepthStencilAttachmentInfo*) nint.Zero ); @@ -333,13 +333,13 @@ public class CommandBuffer AssertValidDepthAttachment(depthStencilAttachmentInfo); #endif - var sdlDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); + var refreshDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); var renderPassHandle = Refresh.Refresh_BeginRenderPass( Handle, (Refresh.ColorAttachmentInfo*) nint.Zero, 0, - &sdlDepthStencilAttachmentInfo + &refreshDepthStencilAttachmentInfo ); var renderPass = Device.RenderPassPool.Obtain(); @@ -375,16 +375,16 @@ public class CommandBuffer AssertSameSampleCount(colorAttachmentInfo.TextureSlice.Texture, depthStencilAttachmentInfo.TextureSlice.Texture); #endif - var sdlColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[1]; - sdlColorAttachmentInfos[0] = colorAttachmentInfo.ToRefresh(); + var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[1]; + refreshColorAttachmentInfos[0] = colorAttachmentInfo.ToRefresh(); - var sdlDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); + var refreshDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); var renderPassHandle = Refresh.Refresh_BeginRenderPass( Handle, - sdlColorAttachmentInfos, + refreshColorAttachmentInfos, 1, - &sdlDepthStencilAttachmentInfo + &refreshDepthStencilAttachmentInfo ); var renderPass = Device.RenderPassPool.Obtain(); @@ -430,17 +430,17 @@ public class CommandBuffer AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, depthStencilAttachmentInfo.TextureSlice.Texture); #endif - var sdlColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[2]; - sdlColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); - sdlColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); + var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[2]; + refreshColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); + refreshColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); - var sdlDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); + var refreshDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); var renderPassHandle = Refresh.Refresh_BeginRenderPass( Handle, - sdlColorAttachmentInfos, + refreshColorAttachmentInfos, 2, - &sdlDepthStencilAttachmentInfo + &refreshDepthStencilAttachmentInfo ); var renderPass = Device.RenderPassPool.Obtain(); @@ -493,18 +493,18 @@ public class CommandBuffer AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, depthStencilAttachmentInfo.TextureSlice.Texture); #endif - var sdlColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[3]; - sdlColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); - sdlColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); - sdlColorAttachmentInfos[2] = colorAttachmentInfoThree.ToRefresh(); + var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[3]; + refreshColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); + refreshColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); + refreshColorAttachmentInfos[2] = colorAttachmentInfoThree.ToRefresh(); - var sdlDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); + var refreshDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); var renderPassHandle = Refresh.Refresh_BeginRenderPass( Handle, - sdlColorAttachmentInfos, + refreshColorAttachmentInfos, 3, - &sdlDepthStencilAttachmentInfo + &refreshDepthStencilAttachmentInfo ); var renderPass = Device.RenderPassPool.Obtain(); @@ -564,19 +564,19 @@ public class CommandBuffer AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, depthStencilAttachmentInfo.TextureSlice.Texture); #endif - var sdlColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[4]; - sdlColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); - sdlColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); - sdlColorAttachmentInfos[2] = colorAttachmentInfoThree.ToRefresh(); - sdlColorAttachmentInfos[3] = colorAttachmentInfoFour.ToRefresh(); + var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[4]; + refreshColorAttachmentInfos[0] = colorAttachmentInfoOne.ToRefresh(); + refreshColorAttachmentInfos[1] = colorAttachmentInfoTwo.ToRefresh(); + refreshColorAttachmentInfos[2] = colorAttachmentInfoThree.ToRefresh(); + refreshColorAttachmentInfos[3] = colorAttachmentInfoFour.ToRefresh(); - var sdlDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); + var refreshDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh(); var renderPassHandle = Refresh.Refresh_BeginRenderPass( Handle, - sdlColorAttachmentInfos, + refreshColorAttachmentInfos, 4, - &sdlDepthStencilAttachmentInfo + &refreshDepthStencilAttachmentInfo ); var renderPass = Device.RenderPassPool.Obtain(); @@ -650,11 +650,11 @@ public class CommandBuffer computePassActive = true; #endif - var sdlTextureBinding = readWriteTextureBinding.ToRefresh(); + var refreshTextureBinding = readWriteTextureBinding.ToRefresh(); var computePassHandle = Refresh.Refresh_BeginComputePass( Handle, - &sdlTextureBinding, + &refreshTextureBinding, 1, (Refresh.StorageBufferReadWriteBinding*) nint.Size, 0 @@ -679,13 +679,13 @@ public class CommandBuffer computePassActive = true; #endif - var sdlBufferBinding = readWriteBufferBinding.ToRefresh(); + var refreshBufferBinding = readWriteBufferBinding.ToRefresh(); var computePassHandle = Refresh.Refresh_BeginComputePass( Handle, (Refresh.StorageTextureReadWriteBinding*) nint.Zero, 0, - &sdlBufferBinding, + &refreshBufferBinding, 1 ); @@ -709,14 +709,14 @@ public class CommandBuffer computePassActive = true; #endif - var sdlTextureBinding = readWriteTextureBinding.ToRefresh(); - var sdlBufferBinding = readWriteBufferBinding.ToRefresh(); + var refreshTextureBinding = readWriteTextureBinding.ToRefresh(); + var refreshBufferBinding = readWriteBufferBinding.ToRefresh(); var computePassHandle = Refresh.Refresh_BeginComputePass( Handle, - &sdlTextureBinding, + &refreshTextureBinding, 1, - &sdlBufferBinding, + &refreshBufferBinding, 1 ); @@ -740,19 +740,19 @@ public class CommandBuffer computePassActive = true; #endif - var sdlTextureBindings = NativeMemory.Alloc( + var refreshTextureBindings = NativeMemory.Alloc( (nuint) (readWriteTextureBindings.Length * Marshal.SizeOf()) ); - var sdlBufferBindings = NativeMemory.Alloc( + var refreshBufferBindings = NativeMemory.Alloc( (nuint) (readWriteBufferBindings.Length * Marshal.SizeOf()) ); var computePassHandle = Refresh.Refresh_BeginComputePass( Handle, - (Refresh.StorageTextureReadWriteBinding*) sdlTextureBindings, + (Refresh.StorageTextureReadWriteBinding*) refreshTextureBindings, (uint) readWriteTextureBindings.Length, - (Refresh.StorageBufferReadWriteBinding*) sdlBufferBindings, + (Refresh.StorageBufferReadWriteBinding*) refreshBufferBindings, (uint) readWriteBufferBindings.Length ); @@ -763,8 +763,8 @@ public class CommandBuffer computePass.active = true; #endif - NativeMemory.Free(sdlTextureBindings); - NativeMemory.Free(sdlBufferBindings); + NativeMemory.Free(refreshTextureBindings); + NativeMemory.Free(refreshBufferBindings); return computePass; } diff --git a/src/Graphics/ComputePass.cs b/src/Graphics/ComputePass.cs index 75c35ab..979e4a1 100644 --- a/src/Graphics/ComputePass.cs +++ b/src/Graphics/ComputePass.cs @@ -56,12 +56,12 @@ public class ComputePass AssertTextureHasComputeStorageReadFlag(textureSlice.Texture); #endif - var sdlTextureSlice = textureSlice.ToRefresh(); + var refreshTextureSlice = textureSlice.ToRefresh(); Refresh.Refresh_BindComputeStorageTextures( Handle, slot, - &sdlTextureSlice, + &refreshTextureSlice, 1 ); } diff --git a/src/Graphics/ImageUtils.cs b/src/Graphics/ImageUtils.cs index 8c73bbf..012bb56 100644 --- a/src/Graphics/ImageUtils.cs +++ b/src/Graphics/ImageUtils.cs @@ -2,7 +2,6 @@ using System; using System.IO; using System.Runtime.InteropServices; using RefreshCS; -using SDL2; namespace MoonWorks.Graphics { diff --git a/src/Graphics/RenderPass.cs b/src/Graphics/RenderPass.cs index eaafdaa..bad468c 100644 --- a/src/Graphics/RenderPass.cs +++ b/src/Graphics/RenderPass.cs @@ -117,12 +117,12 @@ public class RenderPass AssertGraphicsPipelineBound(); #endif - var sdlBufferBinding = bufferBinding.ToRefresh(); + var refreshBufferBinding = bufferBinding.ToRefresh(); Refresh.Refresh_BindVertexBuffers( Handle, firstBinding, - &sdlBufferBinding, + &refreshBufferBinding, 1 ); } @@ -163,12 +163,12 @@ public class RenderPass AssertTextureHasSamplerFlag(textureSamplerBinding.Texture); #endif - var sdlTextureSamplerBinding = textureSamplerBinding.ToRefresh(); + var refreshTextureSamplerBinding = textureSamplerBinding.ToRefresh(); Refresh.Refresh_BindVertexSamplers( Handle, slot, - &sdlTextureSamplerBinding, + &refreshTextureSamplerBinding, 1 ); } @@ -183,12 +183,12 @@ public class RenderPass AssertTextureHasGraphicsStorageFlag(textureSlice.Texture); #endif - var sdlTextureSlice = textureSlice.ToRefresh(); + var refreshTextureSlice = textureSlice.ToRefresh(); Refresh.Refresh_BindVertexStorageTextures( Handle, slot, - &sdlTextureSlice, + &refreshTextureSlice, 1 ); } @@ -223,12 +223,12 @@ public class RenderPass AssertTextureHasSamplerFlag(textureSamplerBinding.Texture); #endif - var sdlTextureSamplerBinding = textureSamplerBinding.ToRefresh(); + var refreshTextureSamplerBinding = textureSamplerBinding.ToRefresh(); Refresh.Refresh_BindFragmentSamplers( Handle, slot, - &sdlTextureSamplerBinding, + &refreshTextureSamplerBinding, 1 ); } @@ -243,12 +243,12 @@ public class RenderPass AssertTextureHasGraphicsStorageFlag(textureSlice.Texture); #endif - var sdlTextureSlice = textureSlice.ToRefresh(); + var refreshTextureSlice = textureSlice.ToRefresh(); Refresh.Refresh_BindFragmentStorageTextures( Handle, slot, - &sdlTextureSlice, + &refreshTextureSlice, 1 ); } diff --git a/src/Graphics/Resources/ComputePipeline.cs b/src/Graphics/Resources/ComputePipeline.cs index f1b2c8e..995ee0d 100644 --- a/src/Graphics/Resources/ComputePipeline.cs +++ b/src/Graphics/Resources/ComputePipeline.cs @@ -18,7 +18,7 @@ namespace MoonWorks.Graphics ComputePipelineResourceInfo resourceInfo ) : base(device) { - var sdlComputePipelineCreateInfo = new Refresh.ComputePipelineCreateInfo + var refreshComputePipelineCreateInfo = new Refresh.ComputePipelineCreateInfo { ComputeShader = computeShader.Handle, PipelineResourceInfo = resourceInfo.ToRefresh() @@ -26,7 +26,7 @@ namespace MoonWorks.Graphics Handle = Refresh.Refresh_CreateComputePipeline( device.Handle, - sdlComputePipelineCreateInfo + refreshComputePipelineCreateInfo ); if (Handle == IntPtr.Zero) diff --git a/src/Graphics/Resources/GraphicsPipeline.cs b/src/Graphics/Resources/GraphicsPipeline.cs index 30bafe3..df33fb9 100644 --- a/src/Graphics/Resources/GraphicsPipeline.cs +++ b/src/Graphics/Resources/GraphicsPipeline.cs @@ -25,7 +25,7 @@ namespace MoonWorks.Graphics in GraphicsPipelineCreateInfo graphicsPipelineCreateInfo ) : base(device) { - Refresh.GraphicsPipelineCreateInfo sdlGraphicsPipelineCreateInfo; + Refresh.GraphicsPipelineCreateInfo refreshGraphicsPipelineCreateInfo; var vertexAttributes = (Refresh.VertexAttribute*) NativeMemory.Alloc( (nuint) (graphicsPipelineCreateInfo.VertexInputState.VertexAttributes.Length * Marshal.SizeOf()) @@ -55,34 +55,34 @@ namespace MoonWorks.Graphics colorAttachmentDescriptions[i].BlendState = graphicsPipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions[i].BlendState.ToRefresh(); } - sdlGraphicsPipelineCreateInfo.VertexShader = graphicsPipelineCreateInfo.VertexShader.Handle; - sdlGraphicsPipelineCreateInfo.FragmentShader = graphicsPipelineCreateInfo.FragmentShader.Handle; + refreshGraphicsPipelineCreateInfo.VertexShader = graphicsPipelineCreateInfo.VertexShader.Handle; + refreshGraphicsPipelineCreateInfo.FragmentShader = graphicsPipelineCreateInfo.FragmentShader.Handle; - sdlGraphicsPipelineCreateInfo.VertexInputState.VertexAttributes = vertexAttributes; - sdlGraphicsPipelineCreateInfo.VertexInputState.VertexAttributeCount = (uint) graphicsPipelineCreateInfo.VertexInputState.VertexAttributes.Length; - sdlGraphicsPipelineCreateInfo.VertexInputState.VertexBindings = vertexBindings; - sdlGraphicsPipelineCreateInfo.VertexInputState.VertexBindingCount = (uint) graphicsPipelineCreateInfo.VertexInputState.VertexBindings.Length; + refreshGraphicsPipelineCreateInfo.VertexInputState.VertexAttributes = vertexAttributes; + refreshGraphicsPipelineCreateInfo.VertexInputState.VertexAttributeCount = (uint) graphicsPipelineCreateInfo.VertexInputState.VertexAttributes.Length; + refreshGraphicsPipelineCreateInfo.VertexInputState.VertexBindings = vertexBindings; + refreshGraphicsPipelineCreateInfo.VertexInputState.VertexBindingCount = (uint) graphicsPipelineCreateInfo.VertexInputState.VertexBindings.Length; - sdlGraphicsPipelineCreateInfo.PrimitiveType = (Refresh.PrimitiveType) graphicsPipelineCreateInfo.PrimitiveType; + refreshGraphicsPipelineCreateInfo.PrimitiveType = (Refresh.PrimitiveType) graphicsPipelineCreateInfo.PrimitiveType; - sdlGraphicsPipelineCreateInfo.RasterizerState = graphicsPipelineCreateInfo.RasterizerState.ToRefresh(); - sdlGraphicsPipelineCreateInfo.MultisampleState = graphicsPipelineCreateInfo.MultisampleState.ToRefresh(); - sdlGraphicsPipelineCreateInfo.DepthStencilState = graphicsPipelineCreateInfo.DepthStencilState.ToRefresh(); + refreshGraphicsPipelineCreateInfo.RasterizerState = graphicsPipelineCreateInfo.RasterizerState.ToRefresh(); + refreshGraphicsPipelineCreateInfo.MultisampleState = graphicsPipelineCreateInfo.MultisampleState.ToRefresh(); + refreshGraphicsPipelineCreateInfo.DepthStencilState = graphicsPipelineCreateInfo.DepthStencilState.ToRefresh(); - sdlGraphicsPipelineCreateInfo.AttachmentInfo.ColorAttachmentCount = (uint) graphicsPipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions.Length; - sdlGraphicsPipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions = colorAttachmentDescriptions; - sdlGraphicsPipelineCreateInfo.AttachmentInfo.DepthStencilFormat = (Refresh.TextureFormat) graphicsPipelineCreateInfo.AttachmentInfo.DepthStencilFormat; - sdlGraphicsPipelineCreateInfo.AttachmentInfo.HasDepthStencilAttachment = Conversions.BoolToInt(graphicsPipelineCreateInfo.AttachmentInfo.HasDepthStencilAttachment); + refreshGraphicsPipelineCreateInfo.AttachmentInfo.ColorAttachmentCount = (uint) graphicsPipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions.Length; + refreshGraphicsPipelineCreateInfo.AttachmentInfo.ColorAttachmentDescriptions = colorAttachmentDescriptions; + refreshGraphicsPipelineCreateInfo.AttachmentInfo.DepthStencilFormat = (Refresh.TextureFormat) graphicsPipelineCreateInfo.AttachmentInfo.DepthStencilFormat; + refreshGraphicsPipelineCreateInfo.AttachmentInfo.HasDepthStencilAttachment = Conversions.BoolToInt(graphicsPipelineCreateInfo.AttachmentInfo.HasDepthStencilAttachment); - sdlGraphicsPipelineCreateInfo.VertexResourceInfo = graphicsPipelineCreateInfo.VertexShaderResourceInfo.ToRefresh(); - sdlGraphicsPipelineCreateInfo.FragmentResourceInfo = graphicsPipelineCreateInfo.FragmentShaderResourceInfo.ToRefresh(); + refreshGraphicsPipelineCreateInfo.VertexResourceInfo = graphicsPipelineCreateInfo.VertexShaderResourceInfo.ToRefresh(); + refreshGraphicsPipelineCreateInfo.FragmentResourceInfo = graphicsPipelineCreateInfo.FragmentShaderResourceInfo.ToRefresh(); - sdlGraphicsPipelineCreateInfo.BlendConstants[0] = graphicsPipelineCreateInfo.BlendConstants.R; - sdlGraphicsPipelineCreateInfo.BlendConstants[1] = graphicsPipelineCreateInfo.BlendConstants.G; - sdlGraphicsPipelineCreateInfo.BlendConstants[2] = graphicsPipelineCreateInfo.BlendConstants.B; - sdlGraphicsPipelineCreateInfo.BlendConstants[3] = graphicsPipelineCreateInfo.BlendConstants.A; + refreshGraphicsPipelineCreateInfo.BlendConstants[0] = graphicsPipelineCreateInfo.BlendConstants.R; + refreshGraphicsPipelineCreateInfo.BlendConstants[1] = graphicsPipelineCreateInfo.BlendConstants.G; + refreshGraphicsPipelineCreateInfo.BlendConstants[2] = graphicsPipelineCreateInfo.BlendConstants.B; + refreshGraphicsPipelineCreateInfo.BlendConstants[3] = graphicsPipelineCreateInfo.BlendConstants.A; - Handle = Refresh.Refresh_CreateGraphicsPipeline(device.Handle, sdlGraphicsPipelineCreateInfo); + Handle = Refresh.Refresh_CreateGraphicsPipeline(device.Handle, refreshGraphicsPipelineCreateInfo); if (Handle == IntPtr.Zero) { throw new Exception("Could not create graphics pipeline!");