diff --git a/lib/RefreshCS b/lib/RefreshCS index 848db82..237c3ae 160000 --- a/lib/RefreshCS +++ b/lib/RefreshCS @@ -1 +1 @@ -Subproject commit 848db820a6de3437f44e8e45f4c274f40bbfae27 +Subproject commit 237c3aebb6cfe0ec11f6de6134a07bac4735ede8 diff --git a/src/Graphics/CommandBuffer.cs b/src/Graphics/CommandBuffer.cs index cc0abe2..03e001c 100644 --- a/src/Graphics/CommandBuffer.cs +++ b/src/Graphics/CommandBuffer.cs @@ -541,44 +541,6 @@ namespace MoonWorks.Graphics } } - /// - /// Clears the render targets on the current framebuffer to a single color or depth/stencil value. - /// NOTE: It is recommended that you clear when beginning render passes unless you have a good reason to clear mid-pass. - /// - /// The area of the framebuffer to clear. - /// Whether to clear colors, depth, or stencil value, or multiple. - /// The depth/stencil clear values. Will be ignored if color is not provided in ClearOptions. - /// The color clear values. Must provide one per render target. Can be omitted if depth/stencil is not cleared. - public unsafe void Clear( - in Rect clearRect, - ClearOptionsFlags clearOptions, - in DepthStencilValue depthStencilClearValue, - params Vector4[] clearColors - ) - { - Refresh.Vec4* colors = stackalloc Refresh.Vec4[clearColors.Length]; - for (var i = 0; i < clearColors.Length; i++) - { - colors[i] = new Refresh.Vec4 - { - x = clearColors[i].X, - y = clearColors[i].Y, - z = clearColors[i].Z, - w = clearColors[i].W - }; - } - - Refresh.Refresh_Clear( - Device.Handle, - Handle, - clearRect.ToRefresh(), - (Refresh.ClearOptionsFlags) clearOptions, - (IntPtr) colors, - (uint) clearColors.Length, - depthStencilClearValue.ToRefresh() - ); - } - /// /// Draws using instanced rendering. /// It is an error to call this method unless two vertex buffers have been bound. @@ -687,7 +649,9 @@ namespace MoonWorks.Graphics var texturePtr = Refresh.Refresh_AcquireSwapchainTexture( Device.Handle, Handle, - window.Handle + window.Handle, + out var width, + out var height ); if (texturePtr == IntPtr.Zero) @@ -699,8 +663,8 @@ namespace MoonWorks.Graphics Device, texturePtr, Device.GetSwapchainFormat(window), - window.Width, - window.Height + width, + height ); }