--- title: "Graphics Pipeline Layout Info" date: 2021-01-27T15:04:37-08:00 weight: 3 --- You finally get a bit of a break for now, because this one is easy. `GraphicsPipelineLayoutInfo` just tells the graphics pipeline how many shaders you will be sampling in each shader stage. ```cs var myPipelineLayoutInfo = new GraphicsPipelineLayoutInfo { VertexSamplerBindingCount = 1, FragmentSamplerBindingCount = 3 }; ``` With this example, we are telling our graphics pipeline that our vertex shader will be sampling one texture and our fragment shader will be sampling three textures.