using System; using System.Numerics; namespace MoonTools.Structs { public struct Transform2D : IEquatable { private static Transform2D _defaultTransform = new Transform2D { Position = Position2D.Zero, Rotation = 0, Scale = new Vector2(1, 1), }; private Position2D _position; private float _rotation; private Vector2 _scale; public Matrix3x2 TransformMatrix { get; private set; } public Position2D Position { get { return _position; } set { _position = value; TransformMatrix = CreateTransformMatrix(value, Rotation, Scale); } } public float Rotation { get { return _rotation; } set { _rotation = value; TransformMatrix = CreateTransformMatrix(Position, value, Scale); } } public Vector2 Scale { get { return _scale; } set { _scale = value; TransformMatrix = CreateTransformMatrix(Position, Rotation, value); } } public static Transform2D DefaultTransform { get { return _defaultTransform; } } public Transform2D(Position2D position) { _position = position; _rotation = 0f; _scale = new Vector2(1, 1); TransformMatrix = CreateTransformMatrix(position, _rotation, _scale); } public Transform2D(Vector2 position) { _position = new Position2D(position.X, position.Y); _rotation = 0; _scale = new Vector2(1, 1); TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale); } public Transform2D(Position2D position, float rotation) { _position = position; _rotation = rotation; _scale = new Vector2(1, 1); TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale); } public Transform2D(Vector2 position, float rotation) { _position = new Position2D(position.X, position.Y); _rotation = rotation; _scale = new Vector2(1, 1); TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale); } public Transform2D(Position2D position, float rotation, Vector2 scale) { _position = position; _rotation = rotation; _scale = scale; TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale); } public Transform2D(Vector2 position, float rotation, Vector2 scale) { _position = new Position2D(position.X, position.Y); _rotation = rotation; _scale = scale; TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale); } public Transform2D Compose(Transform2D other) { return new Transform2D(Position + other.Position, Rotation + other.Rotation, Scale * other.Scale); } private static Matrix3x2 CreateTransformMatrix(Position2D translation, float rotation, Vector2 scale) { return Matrix3x2.CreateScale(scale.X, scale.Y) * Matrix3x2.CreateRotation(rotation) * Matrix3x2.CreateTranslation(translation.X, translation.Y); } public override bool Equals(Object other) { if (other is Transform2D otherTransform) { return Equals(otherTransform); } return false; } public bool Equals(Transform2D other) { return TransformMatrix == other.TransformMatrix; } public override int GetHashCode() { return TransformMatrix.GetHashCode(); } public static bool operator ==(Transform2D a, Transform2D b) { return a.Equals(b); } public static bool operator !=(Transform2D a, Transform2D b) { return !(a == b); } } }