using System; namespace MoonTools.Core.Easing { public static class Easing { private static void CheckTime(float time, float duration) { if (time > duration) { throw new ArgumentException($"{time} is invalid. Must be less than {duration}."); } } private static float NormalizedTime(Func easingFunction, float t) => easingFunction(t, 0, 1, 1); private static float TimeRange(Func easingFunction, float time, float start, float end) => start + (end - start) * easingFunction((time - start) / (end - start)); public static float Linear(float t) => NormalizedTime(Linear, t); public static float Linear(float time, float start, float end) => TimeRange(Linear, time, start, end); public static float Linear(float t, float b, float c, float d) { CheckTime(t, d); return c * t / d + b; } public static float InQuad(float t) => NormalizedTime(InQuad, t); public static float InQuad(float time, float start, float end) => TimeRange(InQuad, time, start, end); public static float InQuad(float t, float b, float c, float d) { CheckTime(t, d); t = t / d; return c * (t * t) + b; } public static float OutQuad(float t) => NormalizedTime(OutQuad, t); public static float OutQuad(float time, float start, float end) => TimeRange(OutQuad, time, start, end); public static float OutQuad(float t, float b, float c, float d) { CheckTime(t, d); t = t / d; return -c * t * (t - 2) + b; } public static float InOutQuad(float t) => NormalizedTime(InOutQuad, t); public static float InOutQuad(float time, float start, float end) => TimeRange(InOutQuad, time, start, end); public static float InOutQuad(float t, float b, float c, float d) { CheckTime(t, d); t = t / d * 2; if (t < 1) { return c / 2 * (t * t) + b; } else { return -c / 2 * ((t - 1) * (t - 3) - 1) + b; } } } }