using System; using System.Collections.Generic; namespace MoonTools.ECS { internal abstract class ComponentStorage { internal abstract unsafe void Set(int entityID, void* component); public abstract bool Remove(int entityID); public abstract void Clear(); // used for debugging and template instantiation internal abstract unsafe void* UntypedGet(int entityID); // used to create correctly typed storage on snapshot public abstract ComponentStorage CreateStorage(); #if DEBUG internal abstract object Debug_Get(int entityID); internal abstract IEnumerable Debug_GetEntityIDs(); #endif } internal class ComponentStorage : ComponentStorage where TComponent : unmanaged { private int nextID; private readonly Dictionary entityIDToStorageIndex = new Dictionary(16); private int[] entityIDs = new int[16]; private TComponent[] components = new TComponent[16]; public bool Any() { return nextID > 0; } public ref readonly TComponent Get(int entityID) { return ref components[entityIDToStorageIndex[entityID]]; } internal override unsafe void* UntypedGet(int entityID) { fixed (void* p = &components[entityIDToStorageIndex[entityID]]) { return p; } } public ref readonly TComponent GetFirst() { #if DEBUG if (nextID == 0) { throw new IndexOutOfRangeException("Component storage is empty!"); } #endif return ref components[0]; } public void Set(int entityID, in TComponent component) { if (!entityIDToStorageIndex.ContainsKey(entityID)) { var index = nextID; nextID += 1; if (index >= components.Length) { Array.Resize(ref components, components.Length * 2); Array.Resize(ref entityIDs, entityIDs.Length * 2); } entityIDToStorageIndex[entityID] = index; entityIDs[index] = entityID; } components[entityIDToStorageIndex[entityID]] = component; } internal override unsafe void Set(int entityID, void* component) { Set(entityID, *((TComponent*) component)); } // Returns true if the entity had this component. public override bool Remove(int entityID) { if (entityIDToStorageIndex.TryGetValue(entityID, out int storageIndex)) { entityIDToStorageIndex.Remove(entityID); var lastElementIndex = nextID - 1; // move a component into the hole to maintain contiguous memory if (lastElementIndex != storageIndex) { var lastEntityID = entityIDs[lastElementIndex]; entityIDToStorageIndex[lastEntityID] = storageIndex; components[storageIndex] = components[lastElementIndex]; entityIDs[storageIndex] = lastEntityID; } nextID -= 1; return true; } return false; } public override void Clear() { nextID = 0; entityIDToStorageIndex.Clear(); } public ReadOnlySpan AllComponents() { return new ReadOnlySpan(components, 0, nextID); } public Entity FirstEntity() { #if DEBUG if (nextID == 0) { throw new IndexOutOfRangeException("Component storage is empty!"); } #endif return new Entity(entityIDs[0]); } public override ComponentStorage CreateStorage() { return new ComponentStorage(); } #if DEBUG internal override object Debug_Get(int entityID) { return components[entityIDToStorageIndex[entityID]]; } internal override IEnumerable Debug_GetEntityIDs() { return entityIDToStorageIndex.Keys; } #endif } }