using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace MoonTools.ECS { internal abstract class ComponentStorage { public abstract bool Has(int entityID); public abstract bool Remove(int entityID); public abstract object Debug_Get(int entityID); public abstract ComponentStorageState CreateState(); public abstract void Save(ComponentStorageState state); public abstract void Load(ComponentStorageState state); } internal class ComponentStorage : ComponentStorage where TComponent : unmanaged { private int nextID; private readonly Dictionary entityIDToStorageIndex = new Dictionary(16); private int[] entityIDs = new int[16]; private TComponent[] components = new TComponent[16]; public bool Any() { return nextID > 0; } public override bool Has(int entityID) { return entityIDToStorageIndex.ContainsKey(entityID); } public ref readonly TComponent Get(int entityID) { return ref components[entityIDToStorageIndex[entityID]]; } public override object Debug_Get(int entityID) { return components[entityIDToStorageIndex[entityID]]; } public ref readonly TComponent Get() { #if DEBUG if (nextID == 0) { throw new ArgumentOutOfRangeException("Component storage is empty!"); } #endif return ref components[0]; } // Returns true if the entity already had this component. public bool Set(int entityID, in TComponent component) { bool result = true; if (!entityIDToStorageIndex.ContainsKey(entityID)) { var index = nextID; nextID += 1; if (index >= components.Length) { Array.Resize(ref components, components.Length * 2); Array.Resize(ref entityIDs, entityIDs.Length * 2); } entityIDToStorageIndex[entityID] = index; entityIDs[index] = entityID; result = false; } components[entityIDToStorageIndex[entityID]] = component; return result; } // Returns true if the entity had this component. public override bool Remove(int entityID) { if (entityIDToStorageIndex.ContainsKey(entityID)) { var storageIndex = entityIDToStorageIndex[entityID]; entityIDToStorageIndex.Remove(entityID); var lastElementIndex = nextID - 1; // move a component into the hole to maintain contiguous memory if (lastElementIndex != storageIndex) { var lastEntityID = entityIDs[lastElementIndex]; entityIDToStorageIndex[lastEntityID] = storageIndex; components[storageIndex] = components[lastElementIndex]; entityIDs[storageIndex] = lastEntityID; } nextID -= 1; return true; } return false; } public void Clear() { nextID = 0; entityIDToStorageIndex.Clear(); } public ReadOnlySpan AllComponents() { return new ReadOnlySpan(components, 0, nextID); } public Entity FirstEntity() { return new Entity(entityIDs[0]); } public override ComponentStorageState CreateState() { return ComponentStorageState.Create(nextID); } public override void Save(ComponentStorageState state) { ReadOnlySpan entityIDBytes = MemoryMarshal.Cast(new ReadOnlySpan(entityIDs, 0, nextID)); if (entityIDBytes.Length > state.EntityIDs.Length) { Array.Resize(ref state.EntityIDs, entityIDBytes.Length); } entityIDBytes.CopyTo(state.EntityIDs); ReadOnlySpan componentBytes = MemoryMarshal.Cast(AllComponents()); if (componentBytes.Length > state.Components.Length) { Array.Resize(ref state.Components, componentBytes.Length); } componentBytes.CopyTo(state.Components); state.Count = nextID; } public override void Load(ComponentStorageState state) { state.EntityIDs.CopyTo(MemoryMarshal.Cast(entityIDs)); state.Components.CopyTo(MemoryMarshal.Cast(components)); entityIDToStorageIndex.Clear(); for (var i = 0; i < state.Count; i += 1) { entityIDToStorageIndex[entityIDs[i]] = i; } nextID = state.Count; } } }