using Microsoft.Xna.Framework; namespace MoonTools.Core.Curve { public static class CubicBezier3D { public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) { if (t < 0 || t > 1) { throw new System.ArgumentException($"{t} is an invalid value. Must be between 0 and 1"); } return (1f - t) * (1f - t) * (1f - t) * p0 + 3f * (1f - t) * (1f - t) * t * p1 + 3f * (1f - t) * t * t * p2 + t * t * t * p3; } public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT) { return Point(p0, p1, p2, p3, NormalizedT(t, minT, maxT)); } public static Vector3 FirstDerivative(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) { if (t < 0 || t > 1) { throw new System.ArgumentException($"{t} is an invalid value. Must be between 0 and 1"); } return 3f * (1f - t) * (1f - t) * (p1 - p0) + 6f * (1f - t) * t * (p2 - p1) + 3f * t * t * (p3 - p2); } public static Vector3 FirstDerivative(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT) { return FirstDerivative(p0, p1, p2, p3, NormalizedT(t, minT, maxT)); } private static float NormalizedT(float t, float minT, float maxT) { return ((t - minT)) / (maxT - minT); } } }