using NUnit.Framework; using FluentAssertions; using MoonTools.Curve; using System; using System.Numerics; namespace Tests { public class CubicBezierCurve3DMathTests { [Test] public void Point() { var p0 = new Vector3(-4, -4, -3); var p1 = new Vector3(-2, 4, 0); var p2 = new Vector3(2, -4, 3); var p3 = new Vector3(4, 4, 0); CubicBezierCurve3D.Point(p0, p1, p2, p3, 0f).Should().BeEquivalentTo(p0); CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f)); CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f)); CubicBezierCurve3D.Point(p0, p1, p2, p3, 1f).Should().BeEquivalentTo(p3); Action invalidTime = () => CubicBezierCurve3D.Point(p0, p1, p2, p3, 1.5f); invalidTime.Should().Throw(); } [Test] public void PointNormalized() { var p0 = new Vector3(-4, -4, -3); var p1 = new Vector3(-2, 4, 0); var p2 = new Vector3(2, -4, 3); var p3 = new Vector3(4, 4, 0); CubicBezierCurve3D.Point(p0, p1, p2, p3, 15, 15, 17).Should().BeEquivalentTo(p0); CubicBezierCurve3D.Point(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); CubicBezierCurve3D.Point(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f)); CubicBezierCurve3D.Point(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f)); CubicBezierCurve3D.Point(p0, p1, p2, p3, 1, -8, 1).Should().BeEquivalentTo(p3); Action invalidTime = () => CubicBezierCurve3D.Point(p0, p1, p2, p3, 15, 2, 5); invalidTime.Should().Throw(); } [Test] public void Velocity() { var p0 = new Vector3(-4, -4, -3); var p1 = new Vector3(-2, 4, 0); var p2 = new Vector3(2, -4, 3); var p3 = new Vector3(4, 4, 0); CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); Action invalidTime = () => CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 1.5f); invalidTime.Should().Throw(); } [Test] public void VelocityNormalized() { var p0 = new Vector3(-4, -4, -3); var p1 = new Vector3(-2, 4, 0); var p2 = new Vector3(2, -4, 3); var p3 = new Vector3(4, 4, 0); CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); Action invalidTime = () => CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 15, 2, 5); invalidTime.Should().Throw(); } } public class CubicBezierCurve3DStructTests { [Test] public void Point() { var myCurve = new CubicBezierCurve3D( new Vector3(-4, -4, -3), new Vector3(-2, 4, 0), new Vector3(2, -4, 3), new Vector3(4, 4, 0) ); myCurve.Point(0f).Should().BeEquivalentTo(myCurve.P0); myCurve.Point(0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); myCurve.Point(0.25f).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f)); myCurve.Point(0.75f).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f)); myCurve.Point(1f).Should().BeEquivalentTo(myCurve.P3); myCurve.Invoking(x => x.Point(1.5f)).Should().Throw(); } [Test] public void PointNormalized() { var myCurve = new CubicBezierCurve3D( new Vector3(-4, -4, -3), new Vector3(-2, 4, 0), new Vector3(2, -4, 3), new Vector3(4, 4, 0) ); myCurve.Point(15, 15, 17).Should().BeEquivalentTo(myCurve.P0); myCurve.Point(3, 2, 4).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); myCurve.Point(2, 1, 5).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f)); myCurve.Point(11, 2, 14).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f)); myCurve.Point(1, -8, 1).Should().BeEquivalentTo(myCurve.P3); myCurve.Invoking(x => x.Point(15, 2, 5)).Should().Throw(); } [Test] public void Velocity() { var myCurve = new CubicBezierCurve3D( new Vector3(-4, -4, -3), new Vector3(-2, 4, 0), new Vector3(2, -4, 3), new Vector3(4, 4, 0) ); myCurve.Velocity(0.5f).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); myCurve.Velocity(0.25f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); myCurve.Velocity(0.75f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); myCurve.Invoking(x => x.Velocity(1.5f)).Should().Throw(); } [Test] public void VelocityNormalized() { var myCurve = new CubicBezierCurve3D( new Vector3(-4, -4, -3), new Vector3(-2, 4, 0), new Vector3(2, -4, 3), new Vector3(4, 4, 0) ); myCurve.Velocity(3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); myCurve.Velocity(2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); myCurve.Velocity(11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); myCurve.Invoking(x => x.Velocity(15, 2, 5)).Should().Throw(); } [Test] public void Equals() { var myCurve = new CubicBezierCurve3D( new Vector3(-4, -4, -3), new Vector3(-2, 4, 0), new Vector3(2, -4, 3), new Vector3(4, 4, 0) ); var otherCurve = new CubicBezierCurve3D( new Vector3(-4, -4, -3), new Vector3(-2, 4, 0), new Vector3(2, -4, 3), new Vector3(4, 4, 0) ); (myCurve == otherCurve).Should().BeTrue(); } [Test] public void NotEquals() { var myCurve = new CubicBezierCurve3D( new Vector3(-1, -4, -3), new Vector3(-2, 4, 0), new Vector3(2, -4, 3), new Vector3(4, 4, 0) ); var otherCurve = new CubicBezierCurve3D( new Vector3(-4, -4, -3), new Vector3(-2, 4, 0), new Vector3(2, -4, 3), new Vector3(4, 4, 0) ); (myCurve != otherCurve).Should().BeTrue(); } } }