using System;
using System.Numerics;
using MoonTools.Structs;
namespace MoonTools.Bonk
{
///
/// A Circle is a shape defined by a radius.
///
public struct Circle : IShape2D, IEquatable
{
public int Radius { get; }
public AABB AABB { get; }
public Circle(int radius)
{
Radius = radius;
AABB = new AABB(-Radius, -Radius, Radius, Radius);
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
}
public AABB TransformedAABB(Transform2D transform2D)
{
return AABB.Transformed(AABB, transform2D);
}
public override bool Equals(object obj)
{
return obj is IShape2D other && Equals(other);
}
public bool Equals(IShape2D other)
{
return other is Circle circle && Equals(circle);
}
public bool Equals(Circle other)
{
return Radius == other.Radius;
}
public override int GetHashCode()
{
return HashCode.Combine(Radius);
}
public static bool operator ==(Circle a, Circle b)
{
return a.Equals(b);
}
public static bool operator !=(Circle a, Circle b)
{
return !(a == b);
}
}
}