using System.Linq;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Numerics;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
///
/// A Shape defined by an arbitrary collection of vertices.
/// NOTE: A Polygon must have more than 2 vertices, be convex, and should not have duplicate vertices.
///
public struct Polygon : IShape2D, IEquatable
{
private ImmutableArray vertices;
public IEnumerable Vertices { get { return vertices; } }
public int VertexCount { get { return vertices.Length; } }
// vertices are local to the origin
public Polygon(IEnumerable vertices) // TODO: remove this, params is bad because it allocates an array
{
this.vertices = vertices.ToImmutableArray();
}
public Polygon(ImmutableArray vertices)
{
this.vertices = vertices;
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
var maxDotProduct = float.NegativeInfinity;
var maxVertex = vertices[0].ToVector2();
foreach (var vertex in Vertices)
{
var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
var dot = Vector2.Dot(transformed, direction);
if (dot > maxDotProduct)
{
maxVertex = transformed;
maxDotProduct = dot;
}
}
return maxVertex;
}
public AABB AABB(Transform2D Transform2D)
{
return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
}
public override bool Equals(object obj)
{
return obj is IShape2D other && Equals(other);
}
public bool Equals(IShape2D other)
{
return (other is Polygon otherPolygon && Equals(otherPolygon)) || (other is Rectangle rectangle && Equals(rectangle));
}
public bool Equals(Polygon other)
{
var q = from a in vertices
join b in other.Vertices on a equals b
select a;
return vertices.Length == other.VertexCount && q.Count() == vertices.Length;
}
public bool Equals(Rectangle rectangle)
{
return RectanglePolygonComparison.Equals(this, rectangle);
}
public override int GetHashCode()
{
return HashCode.Combine(Vertices);
}
public static bool operator ==(Polygon a, Polygon b)
{
return a.Equals(b);
}
public static bool operator !=(Polygon a, Polygon b)
{
return !(a == b);
}
public static bool operator ==(Polygon a, Rectangle b)
{
return a.Equals(b);
}
public static bool operator !=(Polygon a, Rectangle b)
{
return !(a == b);
}
}
}