using MoonTools.Structs; namespace MoonTools.Bonk { internal static class RectanglePolygonComparison { public static bool Equals(Polygon polygon, Rectangle rectangle) { if (polygon.VertexCount != 4) { return false; } int? minIndex = null; for (var i = 0; i < 4; i++) { if (polygon.Vertices[i] == rectangle.Min) { minIndex = i; break; } } if (!minIndex.HasValue) { return false; } return polygon.Vertices[(minIndex.Value + 1) % 4] == rectangle.TopRight && polygon.Vertices[(minIndex.Value + 2) % 4] == rectangle.Max && polygon.Vertices[(minIndex.Value + 3) % 4] == rectangle.BottomLeft; } } }