using System; using System.Numerics; using MoonTools.Structs; namespace MoonTools.Bonk { /// /// A Circle is a shape defined by a radius. /// public struct Circle : IShape2D, IEquatable { public int Radius { get; } public AABB2D AABB { get; } public Circle(int radius) { Radius = radius; AABB = new AABB2D(-Radius, -Radius, Radius, Radius); } public Vector2 Support(Vector2 direction, Transform2D transform) { return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix); } public AABB2D TransformedAABB(Transform2D transform2D) { return AABB2D.Transformed(AABB, transform2D); } public override bool Equals(object obj) { return obj is IShape2D other && Equals(other); } public bool Equals(IShape2D other) { return other is Circle circle && Equals(circle); } public bool Equals(Circle other) { return Radius == other.Radius; } public override int GetHashCode() { return HashCode.Combine(Radius); } public static bool operator ==(Circle a, Circle b) { return a.Equals(b); } public static bool operator !=(Circle a, Circle b) { return !(a == b); } } }